Quote Originally Posted by Theodric View Post
Perhaps better incentives should be added to encourage participation in content that takes longer and requires more effort. A lot of people play after a long day working and/or studying and so the path of least resistance is no doubt tempting for many of those individuals. I'm all for adjustments being made, though a lot of people will probably just quit and eat the thirty minute penalty if they get something they're not in the mood for. Much like what happens with certain duties in the Mentor roulette.

What sort of incentives do you propose to go along with your suggestion if it were implemented?
So, might I throw my hat into the ring here?

I know when I get home from work I actually want to play a game and not just run tediousness. So I know I’m probably a minority but I’d rather get like Dun Scaith or Orbonne. Anyway, I know that’s not really a solution or opinion but more my perspective so my answers don’t sound as outlandish, hopefully.

The thing I disagree with the post is that it shouldn’t be the max ilvl you qualify for, that creates an Expert roulette thing where they lock you out until you have all the duties and those aren’t fun. I prefer the roulettes that are more flexible. What they should do however is limit it to the ones you’ve unlocked.

Now, as for the 30 minute lockout what I was curious to know was if they should put stricter or different lockout requirements on 24-man content. Since 1. It’s far longer than most content when it’s on content. 2. Currently if one person leaves everyone can leave for free regardless. Which, that’s fine on a 4 man and in some cases 8 man content but 24 man that sounds ridiculous. What I think they should do is regardless of which one it is make it so the lockout for leaving is longer than 30 minutes if you just started or haven’t reached X point in the raid, at which point it reduces to normal. (Or even make all lockouts work that way where they slowly get looser over time). Im not saying that would work or even that it’s practical. In fact this is probably a concept that sounds good on paper but horrible in execution.

Quote Originally Posted by Theodric View Post
Something inspired by the accursed hoard that can be found in POTD/HOH. etc. etc.
I like the idea of this. But knowing how they dealt with the Irregular Tomestones they’d just put it as the main reward of the roulette and/or on the ARR ones defeating the purpose. All because “people who don’t have expansion should get to do this.” Which I guess is okay for the tomestones but like, can’t we do a thing where like the HW and SB ones give more to promote people to actually do that content over the ones that are already spammed? Anyway, another way they could do it is Double or triple the clusters you get. Maybe.