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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by LeoLupinos View Post
    I saw you ask about incentives. I said mine, but, could you please says yours?
    Something inspired by the accursed hoard that can be found in POTD/HOH. A special type of sack rewarded for the successful completion of any duty identified as being victim to a high number of players leaving if they get it. The sack should contain a wide range of potential rewards that are considered desirable, but the truly good stuff should be fairly rare. A few exclusive rewards that can only be found in the sack should be available - with the ability to trade them on the market board.

    Some refinement would likely be necessary, but I believe something like that could work out well.
    (2)

  2. #2
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Theodric View Post
    Something inspired by the accursed hoard that can be found in POTD/HOH. A special type of sack rewarded for the successful completion of any duty identified as being victim to a high number of players leaving if they get it. The sack should contain a wide range of potential rewards that are considered desirable, but the truly good stuff should be fairly rare. A few exclusive rewards that can only be found in the sack should be available - with the ability to trade them on the market board.

    Some refinement would likely be necessary, but I believe something like that could work out well.
    While leaving could potentially be an after problem, since they would need to do something to fix the ilvl cheese mechanic first, I was more keen to read about how to solve OP problem first. Good suggestion, but for the leaving after problem.

    Now, for everybody, since a considerable amount of people in this thread is afraid of people leaving the content because it's not Lv 50 and thus making it impossible the complete, I must say that i don't believe that it will be a problem. Players still do manage to complete other roullete high level content now, what is the logic leading to this being a problem after the fix of the ilvl cheese?
    As I already stated, a minority is responsible for lowering their ilvl and thus forcing the other 23 players to do Lv 50 instance. Fixing would just affect this minority, while benefiting the majority.

    And for the ones that don't want to invest in their ilvl, they can do Deep Dungeons. It would populate it, and recover what roulletes are meant for, to ease the queue from all the intances included in the same roullete.
    (1)
    Last edited by LeoLupinos; 11-24-2019 at 12:12 PM.

  3. #3
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Theodric View Post
    Perhaps better incentives should be added to encourage participation in content that takes longer and requires more effort. A lot of people play after a long day working and/or studying and so the path of least resistance is no doubt tempting for many of those individuals. I'm all for adjustments being made, though a lot of people will probably just quit and eat the thirty minute penalty if they get something they're not in the mood for. Much like what happens with certain duties in the Mentor roulette.

    What sort of incentives do you propose to go along with your suggestion if it were implemented?
    So, might I throw my hat into the ring here?

    I know when I get home from work I actually want to play a game and not just run tediousness. So I know I’m probably a minority but I’d rather get like Dun Scaith or Orbonne. Anyway, I know that’s not really a solution or opinion but more my perspective so my answers don’t sound as outlandish, hopefully.

    The thing I disagree with the post is that it shouldn’t be the max ilvl you qualify for, that creates an Expert roulette thing where they lock you out until you have all the duties and those aren’t fun. I prefer the roulettes that are more flexible. What they should do however is limit it to the ones you’ve unlocked.

    Now, as for the 30 minute lockout what I was curious to know was if they should put stricter or different lockout requirements on 24-man content. Since 1. It’s far longer than most content when it’s on content. 2. Currently if one person leaves everyone can leave for free regardless. Which, that’s fine on a 4 man and in some cases 8 man content but 24 man that sounds ridiculous. What I think they should do is regardless of which one it is make it so the lockout for leaving is longer than 30 minutes if you just started or haven’t reached X point in the raid, at which point it reduces to normal. (Or even make all lockouts work that way where they slowly get looser over time). Im not saying that would work or even that it’s practical. In fact this is probably a concept that sounds good on paper but horrible in execution.

    Quote Originally Posted by Theodric View Post
    Something inspired by the accursed hoard that can be found in POTD/HOH. etc. etc.
    I like the idea of this. But knowing how they dealt with the Irregular Tomestones they’d just put it as the main reward of the roulette and/or on the ARR ones defeating the purpose. All because “people who don’t have expansion should get to do this.” Which I guess is okay for the tomestones but like, can’t we do a thing where like the HW and SB ones give more to promote people to actually do that content over the ones that are already spammed? Anyway, another way they could do it is Double or triple the clusters you get. Maybe.
    (1)


    I'm from 1 MS in the future.

  4. #4
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by LauraAdalena View Post
    Currently if one person leaves everyone can leave for free regardless.
    Is that so? I've asked others about this in the past, and the answer I've gotten has always been that it's limited to your own alliance. Someone from another alliance leaving first would still penalize the first person in your alliance who leaves afterward, but I've never tested it myself.
    (0)

  5. #5
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by linay View Post
    Is that so? I've asked others about this in the past, and the answer I've gotten has always been that it's limited to your own alliance. Someone from another alliance leaving first would still penalize the first person in your alliance who leaves afterward, but I've never tested it myself.
    If that’s true, that’s still ridiculous. 3 people get to leave for penalty and 21 leave for free? Especially in the 24-man raids where the people actually queueing for content like it are a lot fewer and far between given that most of the casual group skip over ones that aren’t CT raids because of either difficulty or just not seeing the need to pick them up.

    It’s the exact purpose the roulette was trying to fix in the first place and why ilvl cheezing makes it a useless roulette on a development angle.
    (1)
    Last edited by LauraAdalena; 11-24-2019 at 11:48 PM.


    I'm from 1 MS in the future.