Results 1 to 10 of 91

Hybrid View

  1. #1
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    I think you are increasing the value of a minority about leaving, while the problem is elsewhere. The same minority that is responsible for lowering their ilvl and thus forcing the other 23 players to do Lv 50 instance. Do you see that changing the system will impact just this minor percentage of the players base, while benefiting everybody else? Including new players that are 51~79. I myself felt this on the queues on those levels.
    If they are a minority, then there's no need for any solution at all. Since these minorities can be considered like any other level 50 player forcing the other 23 into the raids. So not really big enough to be considered a problem or have an effect on queue times. If this solution was enough to actually cause changes in queue times, then they really aren't a minority to begin with. And that's where the leaving issue becomes relevant.
    (4)

  2. #2
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alucard135 View Post
    If they are a minority, then there's no need for any solution at all. Since these minorities can be considered like any other level 50 player forcing the other 23 into the raids. So not really big enough to be considered a problem or have an effect on queue times. If this solution was enough to actually cause changes in queue times, then they really aren't a minority to begin with. And that's where the leaving issue becomes relevant.
    Minority does not mean that they are not relevant. I don't understand your comparison, since I've explained why they are a problem.
    It all only requires ONE person lowering the ilvl to for 23 players to do Lvl 50 content. How does is that not a problem?
    (5)
    Last edited by LeoLupinos; 11-24-2019 at 12:47 PM.

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by LeoLupinos View Post
    It all only requires ONE person lowering the ilvl to for 23 players to do Lvl 50 content. How does is that not a problem?
    Yes, but outside of you being bored of the content, you'll still get an appropriate reward for completing that low level roulette. Meanwhile, I've been in too many runs in the past where, after I've queued for a long time, only for a tank to quit right at the beginning and the party not being able to do the mechanics because of it, forcing a vote to abandon or mass people leaving.

    Hence, if we want to force item level restriction, which I've agreed to, there has to be something else that goes along with it, either incentives for staying or punishments for leaving, or both. The only reason why I'm not as excited for more incentives is because I think alliance roulette is already worth it regardless of which duty I get, but that's just me.
    (2)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by linay View Post
    Yes, but outside of you being bored of the content, you'll still get an appropriate reward for completing that low level roulette. Meanwhile, I've been in too many runs in the past where, after I've queued for a long time, only for a tank to quit right at the beginning and the party not being able to do the mechanics because of it, forcing a vote to abandon or mass people leaving.

    Hence, if we want to force item level restriction, which I've agreed to, there has to be something else that goes along with it, either incentives for staying or punishments for leaving, or both. The only reason why I'm not as excited for more incentives is because I think alliance roulette is already worth it regardless of which duty I get, but that's just me.
    They might want to increase the penalty (only for leaving 24-mans mind you) to 1 hour then. That's 1 hour you can't do anything, and most 24-mans can be done in 45 minutes.
    (5)

  5. #5
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by RyuDragnier View Post
    They might want to increase the penalty (only for leaving 24-mans mind you) to 1 hour then. That's 1 hour you can't do anything, and most 24-mans can be done in 45 minutes.
    Unfortunately, if you only penalize people for leaving, you'll get people who will act out to get kicked intentionally or fake a disconnect.

    The sad truth is that people's abuse of a system will always necessitate inconveniences for legitimate use of the system.
    (0)

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by linay View Post
    Yes, but outside of you being bored of the content, you'll still get an appropriate reward for completing that low level roulette. Meanwhile, I've been in too many runs in the past where, after I've queued for a long time, only for a tank to quit right at the beginning and the party not being able to do the mechanics because of it, forcing a vote to abandon or mass people leaving.

    Hence, if we want to force item level restriction, which I've agreed to, there has to be something else that goes along with it, either incentives for staying or punishments for leaving, or both. The only reason why I'm not as excited for more incentives is because I think alliance roulette is already worth it regardless of which duty I get, but that's just me.
    I think both would be beneficial. Increase the rewards for the higher level duties; possibly lowering Crystal Tower to better balance things out. But also making it so the leave penalty lingers until two (maybe three) people leave per alliance. One of the biggest problems with that penalty is once a single person bails, it's free sailing for anyone else. If you're already not happy with the result. Why wouldn't you leave?
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    Minority does not mean that they are not relevant. I don't understand your comparison, since I've explained why they are a problem.
    It all only requires ONE person lowering the ilvl to for 23 players to do Lvl 50 content. How that does not it not a problem?
    It also takes one level 50-59 player to have 23 players do a level 50 content. In fact, I don't even remember one run I did without actually having players between these levels or a bonus, which in SE's mind the system is working as intended. And it actually had me lean more towards that these players are an insignificant number. If we reach a case where you are constantly getting max level players in level 50 dungeon, then we do have a problem and those cheesing the system are not a minority of players. So if they get forced into a roulettes, it only takes one to leave to have the others drop like flies because they won't get penalized.

    Quote Originally Posted by linay View Post
    ...
    Yes, that is another problem I've seen especially with Orbonne monastery. People keep spamming "vote abandon" after Cid and sometimes it passes after the first wipe. Wasting the entire time spent there for everyone.
    (1)
    Last edited by Alucard135; 11-24-2019 at 01:03 PM.