Quote Originally Posted by linay View Post
Yes, but outside of you being bored of the content, you'll still get an appropriate reward for completing that low level roulette. Meanwhile, I've been in too many runs in the past where, after I've queued for a long time, only for a tank to quit right at the beginning and the party not being able to do the mechanics because of it, forcing a vote to abandon or mass people leaving.

Hence, if we want to force item level restriction, which I've agreed to, there has to be something else that goes along with it, either incentives for staying or punishments for leaving, or both. The only reason why I'm not as excited for more incentives is because I think alliance roulette is already worth it regardless of which duty I get, but that's just me.
I think both would be beneficial. Increase the rewards for the higher level duties; possibly lowering Crystal Tower to better balance things out. But also making it so the leave penalty lingers until two (maybe three) people leave per alliance. One of the biggest problems with that penalty is once a single person bails, it's free sailing for anyone else. If you're already not happy with the result. Why wouldn't you leave?