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  1. #71
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    I'd support adding a scaling minimum ilvl to the roulette but there's a caveat.

    How do you handle folks that hit 60/70/etc. before they've unlocked the appropriate tomestone vendor? Or even white gear vendor? Somebody who's diligent about running roulettes is going to be 60 well before they hit HW. Same with SB and ShB. Are they now doomed to the vagaries of the market board or the good will of somebody who has? Too risky IMO.

    There are two ways to handle that. The first is to use the min ilvl of the highest raid a character has unlocked. The second is to not story and region gate those vendors. As an aside having all the poetics vendors in one spot would be a huge QoL feature.
    (2)

  2. #72
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by GeminiReed View Post
    I'd support adding a scaling minimum ilvl to the roulette but there's a caveat.

    How do you handle folks that hit 60/70/etc. before they've unlocked the appropriate tomestone vendor? Or even white gear vendor? Somebody who's diligent about running roulettes is going to be 60 well before they hit HW. Same with SB and ShB. Are they now doomed to the vagaries of the market board or the good will of somebody who has? Too risky IMO.

    There are two ways to handle that. The first is to use the min ilvl of the highest raid a character has unlocked. The second is to not story and region gate those vendors. As an aside having all the poetics vendors in one spot would be a huge QoL feature.
    To be fair, roulettes are optional dailies that are meant to fill queues for duties while giving experience and tomestones as primary rewards. If your character is outleveling the content, you can afford not to do the roulettes and simply catch up by getting gear via going through the MSQ.
    (3)

  3. #73
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by GeminiReed View Post
    I'd support adding a scaling minimum ilvl to the roulette but there's a caveat.

    How do you handle folks that hit 60/70/etc. before they've unlocked the appropriate tomestone vendor? Or even white gear vendor? Somebody who's diligent about running roulettes is going to be 60 well before they hit HW. Same with SB and ShB. Are they now doomed to the vagaries of the market board or the good will of somebody who has? Too risky IMO.

    There are two ways to handle that. The first is to use the min ilvl of the highest raid a character has unlocked. The second is to not story and region gate those vendors. As an aside having all the poetics vendors in one spot would be a huge QoL feature.
    The new players wouldnt be affected anyway.You cant unlock the level 50/60 or 70 alliance raid stories until you've progressed so far into story that you have unlocked the vendors for those levels.
    Also new players will have racked up poetics from dungeons and trials through story as its their frist time it gives poetic bonus in all of their runs.This means they can gear up enough to get into the alliance dungeons for that approrpiate no problem.And if they cant do the entire lot they can just run the first of the series along with roulettes or the dungeons there are at that level to get higher gear drops.

    The only people the change would affect is people to cheap and lazy to gear alt jobs who are the main problem.
    Also think of the factor that new players are struggling to get into the level 60 or 70 alliance dungeons because the people gear switching when queueing or not gearing up when queueing are removing themselves from that part of the alliance roulette queue because they are forcing the game to queue them to only lvl 50 alliance dungeons.
    (1)

  4. #74
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Fixing the minimum ilevel isnt the issue, fixing the rewards handed out is.

    At this point if you change the ilevel for the alliance raids you're going to have more things like Orbonne just on all levels... because only the "originals" know the starting mechanics (originals of course referring to whoever played those instances when they were first released) and that's also assuming they remember how to do the mechanics "correctly".

    Most people try to "cheat" the system to get easier roullettes due to wanting things quickly for the reward their getting... and lets face it, considering the alliance raid at cap level hands out the same amount as MSQ roullette... are you surprised folks want to get the easier one (I'm not even sure there is something less than a forty five minute orbonne run sooo even an MSQ with boring cutscenes would be better.
    (0)

  5. #75
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,618
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by linay View Post
    Yes, but outside of you being bored of the content, you'll still get an appropriate reward for completing that low level roulette. Meanwhile, I've been in too many runs in the past where, after I've queued for a long time, only for a tank to quit right at the beginning and the party not being able to do the mechanics because of it, forcing a vote to abandon or mass people leaving.

    Hence, if we want to force item level restriction, which I've agreed to, there has to be something else that goes along with it, either incentives for staying or punishments for leaving, or both. The only reason why I'm not as excited for more incentives is because I think alliance roulette is already worth it regardless of which duty I get, but that's just me.
    I think both would be beneficial. Increase the rewards for the higher level duties; possibly lowering Crystal Tower to better balance things out. But also making it so the leave penalty lingers until two (maybe three) people leave per alliance. One of the biggest problems with that penalty is once a single person bails, it's free sailing for anyone else. If you're already not happy with the result. Why wouldn't you leave?
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #76
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Doozer View Post
    I'm so sick of getting LotA because people are too afraid to do anything 60 or above for my alliance raid roulette. There's rarely new people, and I know people just take off items to get into the level 50 stuff.

    So instead, I propose a minimum ilevel based on the highest cap you have available (50, 60, 70, or 80), so you have to have the minimum ilevel for the highest alliance raid you can do. So for 50-59, you'd have to have at least i90. For 60-69, you'd have to have i235, and for 70 you'd have to have i365. Something like that, anyway. That way you have to be equipped to do all possible alliance raids at your current job level.

    I suspect people will respond angrily to this because they don't want to actually play and just want to snooze through an easy roulette, but I feel like it can solve at least some of the problem with this easy exploit.

    EDIT, since apparently this needs to be said: This thread is specifically to suggest what I've said above, not for instating a penalty for leaving a roulette mid-duty.
    You're ignoring the other reasons why you might be ending up in LotA other than everyone else is equipping low level gear.

    Some players are fishing for glamour items out of LotA. They're direct queuing for the raid instead of using roulette but roulette players will still get matched with them.

    Other players haven't unlocked the other Alliance raids but they have unlocked Labyrinth of the Ancients. You need to remember SE is encouraging all players to do Crystal Tower before reaching Shadowbringers content. There are a lot of new players who have only unlocked Crystal Tower as a result of this advice. They may not be a high enough level yet to unlock the others. They may not realize the other Alliance raids exist even if they are. Our FC recently did Ivalice together. Three of our members are fairly new to the game and had no idea the raid existed until we listed it as an upcoming event.

    All it takes is one player in the matchmaking group directly queueing for LotA or only having LotA unlocked for the entire group to be placed there.

    If you want to be doing a different Alliance raid, direct queue for it. You might be missing out on the roulette bonus but you can earn those tomestones and XP from other sources.
    (6)

  7. #77
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    What can really fix the current problem is to set the max ilevel sync to the max ilevel for each raid at release.
    • LotA should max at i90 instead of i130
    • ST should max at i110 instead of i130
    • WoD is good at i135
    • Void Ark should max at i210 instead of i275
    • Weeping City should max at i240 instead of i275
    • Dun Scaith is good at i275
    • Rabanastre should max at i340 instead of i400
    • Ridorana should max at i370 instead of i400
    • Orbonne is good at i405
    • Copied Factory should have a max ilevel sync of i470

    Doing this should increase even out the difficulty enough that all 10 raids should take roughly the same amount of time instead of LotA, ST and Void Ark being so easy that people would try to force them.
    I agree with all but Rabanastre. Those fights took way too long at launch and are only made tolerable by ilvl making them go faster. I’d say 370 at the very lowest.
    (1)


    I'm from 1 MS in the future.

  8. #78
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Seems like all people wanna do is force others to do what they don't want to do. . .and I don't support this idea for that reason alone.

    I like doing CT. I don't "ilvi exploit" but knowing you people, if you see someone like me in the raid with i470 gear, you're gonna assume that person exploited.

    To this end, I also only have CT, Void Ark and the Copied Factory unlocked. I have no desire to unlock the rest. I guess you gonna want it where ALL the things must be unlocked in order to get the roulette too, right? So yeah, when I queue up for Alliance Roulette, I am unintentionally pissing in your cheerios, because you wont get your Alpha/delta/omega/Lucky Charms/Count Chocula/Cookie Crisps high end 24-man raids.
    (5)

  9. #79
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Wait you guys get LotA or Syrcus ?! I always get World of Darkness or Void Ark!

    Anyway, I agree that there should not be a restrictive iLvl but rather a bonus for higher level raids.
    (1)

  10. #80
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by linay View Post
    To be fair, roulettes are optional dailies that are meant to fill queues for duties while giving experience and tomestones as primary rewards. If your character is outleveling the content, you can afford not to do the roulettes and simply catch up by getting gear via going through the MSQ.
    That doesn't make it any less annoying to be arbitrarily locked out of content. I really dislike when solutions are proposed that end up trading one problem for another, and if a player could end up being locked out of the roulette then ilvl scaling or whatever is a really bad idea.

    Just separate out the level 50 raids. Let people who only want to run them, run them. The players that want to run the other raids can queue in a 60+ alliance roulette. If you want to entice the former camp to run both roulettes, make the 60+ roulette give better rewards.
    (1)

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