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  1. #1
    Player
    LeoLupinos's Avatar
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    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Either that, or lower the max ilvl sync. Lv 50 alliance is a joke, The last boss from Labyrinth is dying before the second Ancient flare now with shadowbringers, it's pathetic. I die a little inside everytime a get the same Lv50 thing everyday on roulettes.

    Something has to be done.

    I don't understand what penalty for leaving has to do with anything related to OP. One thing is completely other topic. Players have the right to not do what the don't want to do, they have a life, and it will become toxic the more penalties they add. Instead of penalties, nerf low level, and reward high level, that alone is better. But I don't want that, I would just change the max ilvl.
    The problem is that players are lowering their ilvl to always get Lv 50 braindead content, while 60+ content get more and more queue time the more players know about this "cheese thing".
    If they fixed the mechanics and max ilvl sync it wouldn't be as a joke as it is now.
    Constantly buffing jobs also put them out of balance with low level content.
    SE can't just care about end-game.
    (1)
    Last edited by LeoLupinos; 11-24-2019 at 11:02 AM.

  2. #2
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    I don't understand what penalty for leaving has to do with anything related to OP. One thing is completely other topic.
    Imposing ilvl restriction will just make people that don't want higher level alliances to just drop when they get them. That's how the penalty is related. Which means the problem is still not solved even with the restriction. But I'm with more incentive than more punishment and restriction. You don't want to end up in a case where you prevent people from bothering with the roulette anymore.
    (3)

  3. #3
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alucard135 View Post
    Imposing ilvl restriction will just make people that don't want higher level alliances to just drop when they get them. That's how the penalty is related. Which means the problem is still not solved even with the restriction. But I'm with more incentive than more punishment and restriction. You don't want to end up in a case where you prevent people from bothering with the roulette anymore.
    Getting 30 min penalty every time you get a undesired instance will get annoying very quicky and they will stop leaving for such a little effort of completing the duty.
    Getting higher xp than normal ways is already enough of incentive. For me.
    Sometimes I get other than Lv 50 content, and players don't leave. Again, leaving has nothing to do with OP, because it's not a problem, just a prediction based on "i think".
    If roulletes are the best thing, I'm sure players will adapt to it, the same how players had adapted to the MSQ roullete. While I stopped doing, lots of players started because of the huge xp, it's the best.
    (2)
    Last edited by LeoLupinos; 11-24-2019 at 11:20 AM.

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    People leave the Mentor roulette on a frequent basis despite the thirty minute penalty. It's not a concern lacking in precedent and conjured out of nowhere through mere speculation. The established trend is for a great many people to take the path of least resistance.

    As stated earlier, I'd be all for the suggestion to be implemented if a suitable incentive could be offered to mitigate the negative effects.
    (4)

  5. #5
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Theodric View Post
    People leave the Mentor roulette on a frequent basis despite the thirty minute penalty. It's not a concern lacking in precedent and conjured out of nowhere through mere speculation. The established trend is for a great many people to take the path of least resistance.

    As stated earlier, I'd be all for the suggestion to be implemented if a suitable incentive could be offered to mitigate the negative effects.
    Well, with the new changes to mentor system, I believe that mentor is a relative small percentage of the roullete players base now. Since the whole thing of the mentor system is to HELP players I would kinda of agree of leaving penalty for mentor to be higher. And I think that a new thread is more suited for that, since it will likelly get lost inside this one. I saw you ask about incentives. I said mine, but, could you please say yours?

    Quote Originally Posted by Alucard135 View Post
    It didn't stop people from leaving Castrum over and over till they get Praetorium. Or mentors that drop the moment they see an EX trial.

    Also, those not leaving higher level roulettes are those that don't mind doing them, which I'm not saying are rare or something. But those that do, are already cheesing that by putting on low ilvl gear to get the level 50 ones. Those are the ones that would leave the moment they get queued into one that they don't like or know it will take longer to complete.
    We can all agree that the problem is not that the players are leaving or will leave from ex trials. It didn't stop people from completing castrum either, it's not a problem.
    I think you are increasing the value of a minority about leaving, while the problem is elsewhere. The same minority that is responsible for lowering their ilvl and thus forcing the other 23 players to do Lv 50 instance. Do you see that changing the system will impact just this minor percentage of the players base, while benefiting everybody else? Including new players that are 51~79. I myself felt this on the queues on those levels.
    (1)
    Last edited by LeoLupinos; 11-24-2019 at 11:51 AM.

  6. #6
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    Getting 30 min penalty every time you get a undesired instance will get annoying very quicky and they will stop leaving for such a little effort of completing the duty.
    Getting higher xp than normal ways is already enough of incentive. For me.
    Sometimes I get other than Lv 50 content, and players don't leave. Again, leaving has nothing to do with OP, because it's not a problem, just a prediction based on "i think".
    If roulletes are the best thing, I'm sure players will adapt to it, the same how players had adapted to the MSQ roullete. While I stopped doing, lots of players started because of the huge xp, it's the best.
    It didn't stop people from leaving Castrum over and over till they get Praetorium. Or mentors that drop the moment they see an EX trial.

    Also, those not leaving higher level roulettes are those that don't mind doing them, which I'm not saying are rare or something. But those that do, are already cheesing that by putting on low ilvl gear to get the level 50 ones. Those are the ones that would leave the moment they get queued into one that they don't like or know it will take longer to complete.
    (2)

  7. #7
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alucard135 View Post
    Imposing ilvl restriction will just make people that don't want higher level alliances to just drop when they get them.
    People don't drop trial roulette just because they get Tsukuyomi instead of a quick one like Cape Westwind or Chimera. The small minority who would leave an alliance roulette are insignificant. It doesn't matter if they like to spend their play time being penalised because the group who wants to be in the raid will not even notice their absence while they clear trash and refill the group.
    (2)
    Graphics
    MSQ
    Viper

  8. #8
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    People don't drop trial roulette just because they get Tsukuyomi instead of a quick one like Cape Westwind or Chimera. The small minority who would leave an alliance roulette are insignificant. It doesn't matter if they like to spend their play time being penalised because the group who wants to be in the raid will not even notice their absence while they clear trash and refill the group.
    You say that, but there are many times when a healer drops and you NEVER get a replacement. Or multiple people drop and you never get replacements. This happens frequently (has happened). In Orbonne, people are prone to vote abandon if there is one wipe.

    However, to the topic at hand, another solution could be like the 50/60/70 roulette. Make a lower tiered alliance raid roulette, and a higher tier alliance raid roulette.
    (3)
    WHM | RDM | DNC

  9. #9
    Player
    Reinha's Avatar
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    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SturmChurro View Post
    You say that, but there are many times when a healer drops and you NEVER get a replacement. Or multiple people drop and you never get replacements. This happens frequently (has happened).
    No, there are not many times like that and it does not happen frequently at all. I can count on one hand the amount of times I couldn't finish a normal difficulty instance due to not getting a replacement, and I've been playing since 2015. Most of those have been dungeons where you rely on just one tank and healer. This is hardly a problem in alliance raids where you have more than enough players of every role to complete the raid.

    And you know, maybe getting replacements would be easier if players couldn't avoid two thirds of alliance raids by lowering their item level.
    (2)
    Graphics
    MSQ
    Viper

  10. #10
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    People don't drop trial roulette just because they get Tsukuyomi instead of a quick one like Cape Westwind or Chimera. The small minority who would leave an alliance roulette are insignificant. It doesn't matter if they like to spend their play time being penalised because the group who wants to be in the raid will not even notice their absence while they clear trash and refill the group.
    Trial roulette don't take as long as alliance to finish, so people won't drop from that. But they would drop from an EX trial in mentor roulette as soon as they get it. But as I said previously, if the number is insignificant, then there's really no problem in the first place.
    (0)

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