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  1. #1
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    Nov 2018
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    Quote Originally Posted by LeoLupinos View Post
    It all only requires ONE person lowering the ilvl to for 23 players to do Lvl 50 content. How does is that not a problem?
    Yes, but outside of you being bored of the content, you'll still get an appropriate reward for completing that low level roulette. Meanwhile, I've been in too many runs in the past where, after I've queued for a long time, only for a tank to quit right at the beginning and the party not being able to do the mechanics because of it, forcing a vote to abandon or mass people leaving.

    Hence, if we want to force item level restriction, which I've agreed to, there has to be something else that goes along with it, either incentives for staying or punishments for leaving, or both. The only reason why I'm not as excited for more incentives is because I think alliance roulette is already worth it regardless of which duty I get, but that's just me.
    (2)

  2. #2
    Player
    Alucard135's Avatar
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    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    Minority does not mean that they are not relevant. I don't understand your comparison, since I've explained why they are a problem.
    It all only requires ONE person lowering the ilvl to for 23 players to do Lvl 50 content. How that does not it not a problem?
    It also takes one level 50-59 player to have 23 players do a level 50 content. In fact, I don't even remember one run I did without actually having players between these levels or a bonus, which in SE's mind the system is working as intended. And it actually had me lean more towards that these players are an insignificant number. If we reach a case where you are constantly getting max level players in level 50 dungeon, then we do have a problem and those cheesing the system are not a minority of players. So if they get forced into a roulettes, it only takes one to leave to have the others drop like flies because they won't get penalized.

    Quote Originally Posted by linay View Post
    ...
    Yes, that is another problem I've seen especially with Orbonne monastery. People keep spamming "vote abandon" after Cid and sometimes it passes after the first wipe. Wasting the entire time spent there for everyone.
    (1)
    Last edited by Alucard135; 11-24-2019 at 01:03 PM.

  3. #3
    Player
    Alucard135's Avatar
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    Mar 2017
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    1,222
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    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    Getting 30 min penalty every time you get a undesired instance will get annoying very quicky and they will stop leaving for such a little effort of completing the duty.
    Getting higher xp than normal ways is already enough of incentive. For me.
    Sometimes I get other than Lv 50 content, and players don't leave. Again, leaving has nothing to do with OP, because it's not a problem, just a prediction based on "i think".
    If roulletes are the best thing, I'm sure players will adapt to it, the same how players had adapted to the MSQ roullete. While I stopped doing, lots of players started because of the huge xp, it's the best.
    It didn't stop people from leaving Castrum over and over till they get Praetorium. Or mentors that drop the moment they see an EX trial.

    Also, those not leaving higher level roulettes are those that don't mind doing them, which I'm not saying are rare or something. But those that do, are already cheesing that by putting on low ilvl gear to get the level 50 ones. Those are the ones that would leave the moment they get queued into one that they don't like or know it will take longer to complete.
    (2)

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alucard135 View Post
    Imposing ilvl restriction will just make people that don't want higher level alliances to just drop when they get them.
    People don't drop trial roulette just because they get Tsukuyomi instead of a quick one like Cape Westwind or Chimera. The small minority who would leave an alliance roulette are insignificant. It doesn't matter if they like to spend their play time being penalised because the group who wants to be in the raid will not even notice their absence while they clear trash and refill the group.
    (2)
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    MSQ
    Viper

  5. #5
    Player
    SturmChurro's Avatar
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    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    People don't drop trial roulette just because they get Tsukuyomi instead of a quick one like Cape Westwind or Chimera. The small minority who would leave an alliance roulette are insignificant. It doesn't matter if they like to spend their play time being penalised because the group who wants to be in the raid will not even notice their absence while they clear trash and refill the group.
    You say that, but there are many times when a healer drops and you NEVER get a replacement. Or multiple people drop and you never get replacements. This happens frequently (has happened). In Orbonne, people are prone to vote abandon if there is one wipe.

    However, to the topic at hand, another solution could be like the 50/60/70 roulette. Make a lower tiered alliance raid roulette, and a higher tier alliance raid roulette.
    (3)
    WHM | RDM | DNC

  6. #6
    Player
    Reinha's Avatar
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    Mar 2015
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    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SturmChurro View Post
    You say that, but there are many times when a healer drops and you NEVER get a replacement. Or multiple people drop and you never get replacements. This happens frequently (has happened).
    No, there are not many times like that and it does not happen frequently at all. I can count on one hand the amount of times I couldn't finish a normal difficulty instance due to not getting a replacement, and I've been playing since 2015. Most of those have been dungeons where you rely on just one tank and healer. This is hardly a problem in alliance raids where you have more than enough players of every role to complete the raid.

    And you know, maybe getting replacements would be easier if players couldn't avoid two thirds of alliance raids by lowering their item level.
    (2)
    Graphics
    MSQ
    Viper

  7. #7
    Player
    LaylaTsarra's Avatar
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    Feb 2014
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    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reinha View Post
    And you know, maybe getting replacements would be easier if players couldn't avoid two thirds of alliance raids by lowering their item level.
    No lots would not do alliance roulette if the rewards were kept the same. Makes no sense to many people to get the same rewards for LOTA and Orbornne. It's really that simple. Fix how rewards are given and people will want the higher raids. They do that with Praatorium.

    Retaive to people leaving it's really frustrating to be queued for 40 minutes as a DPS and upon spawn in and some find it's Castrum to have the tank and healer leave. Now lets have both sets leave and now those dps have to wait another 40 minutes to hopefully queue in and not have it happen again. I personally think the differences between the two are too great although I do understand the time differences. It would reduce the frequency of having people quit.

    Force people into the higher raids without additional rewards and you'll find queue times get a lot worse in my humble opinion.
    (2)
    Last edited by LaylaTsarra; 11-25-2019 at 06:13 AM.

  8. #8
    Player
    Alucard135's Avatar
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    Mar 2017
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    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    People don't drop trial roulette just because they get Tsukuyomi instead of a quick one like Cape Westwind or Chimera. The small minority who would leave an alliance roulette are insignificant. It doesn't matter if they like to spend their play time being penalised because the group who wants to be in the raid will not even notice their absence while they clear trash and refill the group.
    Trial roulette don't take as long as alliance to finish, so people won't drop from that. But they would drop from an EX trial in mentor roulette as soon as they get it. But as I said previously, if the number is insignificant, then there's really no problem in the first place.
    (0)

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    People don't drop trial roulette just because they get Tsukuyomi instead of a quick one like Cape Westwind or Chimera.
    I've seen plenty of people drop trial roulette just because they get Tsukuyomi. Or Titania. Used to happen with Shinryu a fair amount, too, but now most people outgear him so much that it doesn't matter.
    (2)

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