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  1. #11
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Doozer View Post
    I'll assume that's a joke.
    You'd think it was, but that is the mindset of many people who play this game in particular. Also, it seems to be the development direction SE is choosing to take by adding trusts.
    (0)
    WHM | RDM | DNC

  2. #12
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SturmChurro View Post
    You'd think it was, but that is the mindset of many people who play this game in particular. Also, it seems to be the development direction SE is choosing to take by adding trusts.
    I've always viewed this game as a single player game that just happens to be an mmo. I say that mainly because of the MSQ being presented as what you would get in a single player game.

    I've also read somewhere that SE wants all main series Final Fantasy games to always be playable one way or another. As we know this game won't be running forever. The servers will be shut down one day. In my view they are already laying the groundwork for a non mmo version of it.

    This doesn't mean it will be shut down anytime soon of course. I see this game lasting for many years to come. Nothing wrong with getting things set up ahead of time though. Makes things easier in the future.
    (5)

  3. #13
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    269
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Doozer View Post
    But can't you just... like... do the dungeons normally? I understand with some stuff you may want to see it first for yourself without any pressure, but it is an MMO. You're not meant to be avoiding queues. And doing trusts and squadrons won't teach you the nuances of playing.
    I already mentioned it, but why would they add the Trust system and cover every single dungeon for 71+ if they thought that was an issue? They obviously added it for a reason, so why wouldn't that same reason apply for the Stormblood leveling gap? That's my whole point.

    The excuse that "And doing trusts and squadrons won't teach you the nuances of playing." is a terrible reason to bring up when Palace of the Dead and Heaven on High exist, and what is recommended for people to do. At the very least Squadrons/Trust put you in actual dungeon situations.

    And just as a real example for why not doing the dungeons normally, when I queued for Leveling Roulette on SMN it was over a 25m wait. That in itself would be an entire dungeon run if I could queue instantly.

    Now imagine DPS queues for leveling dungeons when it's not a roulette. You are simply wasting time when you could be instant queue solo given all the other examples between Squadrons and Trust.

    It's simply the fact that for whatever reason this option isn't available for the Stormblood gap comparatively to the rest of the game. It just doesn't make sense.
    (4)

  4. #14
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by zeth07 View Post

    The excuse that "And doing trusts and squadrons won't teach you the nuances of playing." is a terrible reason to bring up when Palace of the Dead and Heaven on High exist, and what is recommended for people to do. At the very least Squadrons/Trust put you in actual dungeon situations.
    IMO nothing in the game really teaches anything so I agree with you here. At the same time you have to pay way more attention with trusts and squadron than you have with real players because with others (especially if you are the DD) you can be carried through the whole dungeon and die to everything without consequences. If you die with the NPCs that fight is over and you have to start it again. Of course one could AFK between the bosses and I have used that with trusts to take a breather when I was leveling it all up. But as soon as the bosses are there you have to be on your toes.
    (4)

  5. #15
    Player
    Brightmore's Avatar
    Join Date
    Dec 2013
    Posts
    147
    Character
    Koh'li Mewmore
    World
    Balmung
    Main Class
    White Mage Lv 80
    Lately the only thing that diverges from AI and players is that Ai don't fake dc and say rude stuff.
    It's sad comical that peeps nowadays can't even make a macro with "hello" but do flame is a wink.
    (1)

  6. #16
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Doozer View Post
    But can't you just... like... do the dungeons normally? I understand with some stuff you may want to see it first for yourself without any pressure, but it is an MMO. You're not meant to be avoiding queues.
    Why should it being an MMO mean that you need to DF with other players 99% of the time? Just because you add squadron/trusts to dungeons does not mean that every player in Eorzea will magically decide to treat XIV as a single player game disguised as an MMO. It is still an MMO because you interact many other players in one way or another on the same server. Irrelevant content like FATEs are still part of this MMO, even though you don't need to form a party! FCs are still formed, same as LS. And the HC parts of most (classic) MMOs still remain untouched in their need for human-player parties (nothing wrong with it!).
    So, DPS may use it and allegedly skilled players who had drawn all the bad luck in their life with bad randoms (where they also were the only good players in the group) may use it here and there. And if the latter uses trusts or run a pre-formed full party makes for queues no difference.
    And according to the loud minority, dungeons and non-raids/savage/ultimate content is, either way, totally irrelevant and pathetically easy. So nobody should be harmed. Those who geniunely enjoy players with others and try to form contacs will still use DF or PF. I don't believe that the "majority" would only use trusts, leaving DF/PF as a "ghost town", espcially as normal dungeon runs compared to trusts are still more time-efficient (which many people agree with).
    (11)
    Last edited by Mahoukenshi; 11-24-2019 at 06:37 PM.
    Just a proud bad-skilked player

  7. #17
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Re: you don't learn mechanics without real humans.
    It seems to me to be the opposite. Trust npcs follow all mechanics fully, so with them you learn them more easily as well. Hell, I always watched a bunch of guides before doing dungeons and still had trouble understanding the mechanics once inside, with the Trust you just see what the npcs do and understand right away what to do. In DF a lot of people don't even know what they're doing so you really don't learn much.
    As for squadrons, they are so bad at doing dungeons that they require you to do double effort for the dungeon, and that also teaches you a lot. And no matter your role you're always the leader so you can't just lazily follow.

    As for the OP, I fully agree. I honestly hope they'll expans the Trust to all game eventually, retroactively. I'm not too fond of squadrons, and sadly they only cover few dungeons too, but squadrons to 70 would also be appreciated, yeah. More options never hurt.
    (8)

  8. #18
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jybril View Post
    Plus Trusts were mainly added to alleviate DPS queue times.
    It just so happens a lot of people use them for any job role though.
    Even if you're happy to play with other players, but want to level trusts (I want scenario mode back ), keeping them raised evenly means you have to do half your runs as tank so Thancred can be left out of the party. Otherwise he's needed every time.
    (1)

  9. #19
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    As SE has said as recently as a month ago in a live letter, NPC party AI has to be hand crafted for each dungeon, atleast for the bosses. This would take way too much time away from content that actually matters.

    Trusts are mostly there to provide a bit of flavour to your first run, as you'd be doing them with story characters and you're there for story reasons. They also exist for far future proofing when the game starts to loose players and eventually in a decades time has only as many players as FF11 has now. It's an MMO, play with people.

    I mean canonically most of the 8 man trials were literally just the warrior of light going in solo to fight a primal etc alone, and they didnt canonically bring 7 friends along. Should they make trusts for these too? Why should they?
    If NPC party members were as easy to implement as you're assuming, they would of done it by now.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  10. #20
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    I wouldn't mind additional dungeons for my full Offensive 5 squadron to test their mighty powers against. Extra XP and loot for me, with a little extra time saved compared to some average dungeon runs.
    I also would love more dungeons & new level cap of 70 for my squadrons. All 8 of my squadron members are capped & very OP. Unlike the TRUST, my squadrons can mow down a mob very quickly. Give them a few of the 61-69 & 70 dungeons. I also love getting the weekly squadron buffs that I use when I visit other worlds.
    (4)

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