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  1. #41
    Player
    Nims's Avatar
    Join Date
    Jan 2019
    Posts
    117
    Character
    Soosi Ejinn
    World
    Famfrit
    Main Class
    Miner Lv 70
    As long as lvl sync and stat squashing are a thing, you'd have to do something major for me to want to run the leveling roulette.

    I play mmos to progress doing anything that takes stats and levels away doesn't make sense to me.
    (1)
    Quote Originally Posted by Wavaryen View Post
    Myself, I just play have fun. If I don't like skills a class has, I don't care if it is better dps or not. I won't use them. If a aoe rotation is clunky, I just won't use it.

  2. #42
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nims View Post
    As long as lvl sync and stat squashing are a thing, you'd have to do something major for me to want to run the leveling roulette.

    I play mmos to progress doing anything that takes stats and levels away doesn't make sense to me.
    Heck you can be in lvl 80 content, in lvl 80 gear, with lvl 80 appropriate melds but if you outlevel the sync by ONE ilvl, every meld in that piece is gone.

    It's an asinine system.

    They really need to figure out a way to sync melds down.

    Got a pentamelded 450/460? Sucks to be you if you're in Amaurot. You just lost ~240 substats per piece
    (4)
    Last edited by Deceptus; 11-24-2019 at 08:34 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #43
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by linay View Post
    A queue time for 10-15 minutes for a leveling dungeon is fine. I queue for 1-2 hours almost daily for alliance raid/roulette.
    That sounds like a lot. Do you have your duty finder language set to "all languages"? It can affect queue times a lot. Or is that normal for alliance roulette on your data centre?
    (0)
    Last edited by Iscah; 11-24-2019 at 03:04 PM.

  4. #44
    Player
    Calcilis's Avatar
    Join Date
    Mar 2018
    Posts
    31
    Character
    Taiga Shishi-o
    World
    Tonberry
    Main Class
    Reaper Lv 90
    Hmm , I have no problem queuing it as a tank.

    It's mostly insta pop.
    (1)
    Quote Originally Posted by Doozer View Post
    There's way more important things in the game than what you're referring to. No one but you and the person you're ERPing with cares about a 2% increase to your character's chest.
    In a thread about glams... Really buddy?

  5. #45
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Iscah View Post
    That sounds like a lot. Do you have your duty finder language set to "all languages"? It can affect queue times a lot. Or is that normal for alliance roulette on your data centre?
    When I created this character for this expansion, I chose not to unlock ARR and HW alliance raids, so I only have the three Ivalice raids and the one Yorha raid for the roulette. Still, I've been able to do the roulette almost every day, mostly as DPS, but sometimes even as Tank as well, so it's all good.

    During Stormblood, when I had everything unlocked on my previous character, it was usually almost instant to about 15 minutes for DPS, maybe 10-30 minutes for Tank, and most of the time I got ARR raid.
    (1)

  6. #46
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    SE has done two things in the past to incentivize levelling roulette.
    The Adventurer in Need bonus - but by now, the gil reward is tiny, and the materia7 crystals often aren't even worth converting.
    At 80, making poetics and goetia tomestones valuable. But with other methods rewarding more tomestones for less investment - and Eureka removing the relic weapons tomestone from the game - there's little reason to care about these past the 1st or 2nd week of each patch. Their use in crafting doesn't cut it.

    Myself, I'd suggest following the tank-mount model, and give out rewards for completing X levelling roulettes while at level 80; or Y levelling roulettes as an adventurer-in-need. Something cosmetic - a mount, glamour, title.
    (0)

  7. #47
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I like doing leveling roulette. If I also need quick gil(haha), I'll jump on whatever is "in need".
    Quote Originally Posted by Iscah View Post
    That sounds like a lot. Do you have your duty finder language set to "all languages"? It can affect queue times a lot. Or is that normal for alliance roulette on your data centre?
    I think they changed it where that has 0 effect on queues now.
    (0)

  8. #48
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rasikko View Post
    I think they changed it where that has 0 effect on queues now.
    I've heard that it was changed specifically for leveling roulette, but not other roulettes.

    I got someone the other night who said he'd been queuing for over an hour to get in Snowcloak, which sounds improbably slow even for the 50/60/70 roulette, and it had gathered an all-English-speaking party (a rarity on the JP servers). So it definitely still seems to be in effect for that roulette at least.


    Edit: Forgot to say - in this particular case it would be because linay hadn't unlocked the earlier roulettes, rather than an issue with the system, which is going to cut down the amount of people available to be paired up with them. I assume they have to reach the very top of the queue before the system starts gathering players eligible for the Lv70 raids.
    (0)
    Last edited by Iscah; 11-25-2019 at 09:14 PM.

  9. #49
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    I am of the opinion that letting people level up different jobs than they enter the roulette with might be the best solution for more balanced queue times.

    Also the adventure in need bonus could be changed so that the daily reward can be received repeatedly.
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  10. #50
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I actually think awarding EXP for the "adventurer in need" bonus could be counterproductive - at least on the assumption that the majority of players will level all classes. Constant bonuses for tanks and healers means that they need less roulettes than a DPS class to gain the same amount of EXP.

    Additionally, there are proportionately more DPS classes than there are tanks and healers - ie. if you had one player of each class and divide them up into parties of tank/healer/2xDPS, you'll have DPSes left over.

    In short, the system is set up to require you to do more leveling roulettes as DPS than as tank and healer combined, even before you approach the fact that tanks level faster AND less people want to play them.
    (0)

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