Quote Originally Posted by Liam_Harper View Post
Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

The incentive is there to run dungeons. Other players are the disincentive.
Quote Originally Posted by Allooutrick View Post
Trusts get more appealing the more I party up with randoms. More often than not, I get a dysfunctional party that only cares about speeding through content, even if we have a first timer in the group. No talk about mechanics to watch out for, nobody who is rusty or unsure speaking up. Just tanks sprinting ahead and initiating fights while others are in a cutscene and party members eating aoes while leaving the healer to work double and burn their mp on raising the party.

I could just be having obscenely terrible luck, though.
Quote Originally Posted by Elladie View Post
Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currently
All of this. DF groups are the reason why I quit twice, Trust is the reason why I came back this time. No amount of rewards will make me choose DF over Trust.

If I do levelling roulettes is either with a premade or for very low level classes.

Honestly, if some people prefer Trusts there's a good reason, since they're already calibrated to be less efficient than playing with humans, so if someone chooses them regardless of that...yeah.