The longest queues I've had as a tank in game were for 24 man duties in DF when they dropped it to 1 tank per party.The longest queue I've had since ShB was for Innocence normal as a tank. It didn't pop one day after an hour so I gave up (I was playing in the middle of the night) and the next time it took about 30mins (in the early morning).
I've never had a tank, healer or dps queue for the new dungeons take more than 15mins, and most people I know would rather do dungeons with people rather than trusts.
Are you sure you're maybe not playing at odd hours for your Datacenter?
It's pretty rare that I'm getting a new player bonus when I do leveling roulette so I doubt queuing as a partial group is slowing things down for them overall. What's more likely to be slowing things down is a lack of sufficient tanks or healers to fill roles, or the instance servers being so full the number of groups being formed is throttled (which seems to be happening a lot lately).And how exactly would that beenfit new players exactly?Which is what leveling roulette was designed for.To help fill queues for newer players trying to progress older dungeons.
Your suggestion is to encourage players to queue as a group and slow down queue times for new players as a result.
The best way to speed up the queue for new players is to group with them before queuing for the dungeon instead of random queuing solo trying to get a match with a new player.
I like the rewards so far from Leveling Roulette when the A-rank hunt trains aren't happening, especially the gil and materia tokens. But increasing the rewards obtained in said roulette wouldn't hurt either.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currentlyTreat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.
The incentive is there to run dungeons. Other players are the disincentive.
I always see this argument. You can keep telling others they're exaggerating, delete their Trusts and stuff roulettes with rewards but it doesn't change the fact that we've had enough negative experiences in dungeons to put us off running them and won't do so. Telling us we're liers or putting your fingers in your ears and pretending it's all great isn't going to fill your queues. A lot of dungeons are fine, but there are enough that are a nightmare that a lot of players who have had a long day and just want to relax won't risk it. That's simply how it is.What type of parties are you getting because I've never had this type of toxicity except for a few instances like deep dungeons which take a long time and some people lose their cool after a wipe but it's still rare.
You probably had super bad luck or are exacerbating a bit. Even in 24 man content i've never had anyone tell me to go kill myself.
A queue time for 10-15 minutes for a leveling dungeon is fine. I queue for 1-2 hours almost daily for alliance raid/roulette.
Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.
The incentive is there to run dungeons. Other players are the disincentive.Trusts get more appealing the more I party up with randoms. More often than not, I get a dysfunctional party that only cares about speeding through content, even if we have a first timer in the group. No talk about mechanics to watch out for, nobody who is rusty or unsure speaking up. Just tanks sprinting ahead and initiating fights while others are in a cutscene and party members eating aoes while leaving the healer to work double and burn their mp on raising the party.
I could just be having obscenely terrible luck, though.All of this. DF groups are the reason why I quit twice, Trust is the reason why I came back this time. No amount of rewards will make me choose DF over Trust.Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currently
If I do levelling roulettes is either with a premade or for very low level classes.
Honestly, if some people prefer Trusts there's a good reason, since they're already calibrated to be less efficient than playing with humans, so if someone chooses them regardless of that...yeah.
As someone who usually plays more in off-peak times, I get the Trust argument and wouldn't even complain if their AI/output was improved to be better in line with real players. I also agree that ability syncing should be a thing, too.
More specific to the leveling queue, though, I'd say to implement a system we could simply call Treasure Sync with some additional perks:
1) Any treasure chests prior to the first boss in a dungeon are removed. These typically contain garbage loot, anyway.
2) When a chest is opened, every player in the party receives an item. No longer is there a lot process.
3) The item drawn in #2 is tailored to both your level and class. As an example, if you're a level 68 Paladin, if a piece of gear rolls, it will be appropriate for a level 68 PLD even if the dungeon you're currently in is Satasha.
4) In the event of acquiring unwanted gear, turning them in at your GC can also reward a small amount of experience. Players at 80 can receive tomestones instead.
5) Add a unique currency to the Leveling Roulette that is acquired each time you use it and complete the duty. Said currency can be exchanged for materia of all tiers, tomestones, dungeon specific gear, and potentially new mounts/minions. The Mog Tome system could even be co-opted for this process with event times just yielding bonus tomes.
6) Greatly improve EXP payout if you happen to draw a Primal duty. Further reward a totem or craft materials upon completion if applicable.
7) Increase the EXP reward to 3 times per day instead of first-time only.
Ultimately, you can't really get around the population gradually growing more top-heavy even if we are able to level everything on one character. Unsynced runs are a hard out alternative for people who might just want to get a piece of story out of the way, but for drawing those who don't need the content themselves, you still need some sort of perk.
I have no reason to run anything in the roulette anymore except for at the start of the weekly reset, I run experts, and alliance raid. If I am leveling a class when I am bored, or killing time I run leveling roulette, and MSQ roulette (sometimes). Normally I queue for dungeons to level since there is no deep dungeon alternative at 71-80. However, since I came back from a break, and that break lasting about 2 and a half months the DPS queues are even worse than before, for sure. If you are exclusively trying to level it can be a problem. Tank and healer, I have had no issues whatsoever getting queues, tank having slightly longer queues than healer, since it always seems to be needing a healer. Still haven't touched trusts, none of them are leveled.
I don't know what incentive they could actually do to make max level players actually want to do this, especially healers. I would think they would have to do a complete overhaul of their rewards in general. I don't care about any of the tomestones except for the weekly capped one, and I don't make enough money selling mats to justify the cost (time) of queuing in general.
WHM | RDM | DNC
My only real issue with the rewards is that it's GC seals and not Poetics like pretty much all the other roulettes.
o.0???? Trusts are nice, but hardly enticing. They easily take twice as long as a run with real people, if not longer. Nothing about that is enticing. Only reason I even run Trusts is to level all my waifus and husbandos to 80.
The incentive to finish in half, or less, time is pretty big incentive.
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