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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,501
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    A re-balance of rewards for level 80s seems to be popular and a lack of skills. Gil seems like a weird reward for level 80s. Gil is nice to have, but in the bigger picture kind of worthless. I see that they have started evolving skills to keep bloat down. It would be kind of cool if they went back and did that for a bigger chunk of skills. Maybe not all but enough to give a decent amount. And maybe it wouldn't be so much work if they reused some of the deleted skills. I understand that seems sort of patch work.
    (1)

  2. #2
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    I'm actually the odd one out here; expert is the thing I can't be bothered to run (other than MSQ, for obvious reason) because it's limited to only three dungeons, something no amount of skills can compensate for. Leveling has variety and that's nice.

    Still, more incentive never hurts; letting us have our full skill sets and better Adventure in Need bonuses would go a long way.

    Quote Originally Posted by Moonlite View Post
    Gil is nice to have, but in the bigger picture kind of worthless.
    Not from my perspective. Tome gear has no long-term value outside of cosmetics, so I'd rather have money to spend on crafted glamours and housing instead, things I'll continually make use of.
    (2)