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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    (25)

  2. #2
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    What type of parties are you getting because I've never had this type of toxicity except for a few instances like deep dungeons which take a long time and some people lose their cool after a wipe but it's still rare.

    You probably had super bad luck or are exacerbating a bit. Even in 24 man content i've never had anyone tell me to go kill myself.
    (11)
    Last edited by Brightshadow; 11-23-2019 at 02:10 AM.

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brightshadow View Post
    What type of parties are you getting because I've never had this type of toxicity except for a few instances like deep dungeons which take a long time and some people lose their cool after a wipe but it's still rare.

    You probably had super bad luck or are exacerbating a bit. Even in 24 man content i've never had anyone tell me to go kill myself.
    I always see this argument. You can keep telling others they're exaggerating, delete their Trusts and stuff roulettes with rewards but it doesn't change the fact that we've had enough negative experiences in dungeons to put us off running them and won't do so. Telling us we're liers or putting your fingers in your ears and pretending it's all great isn't going to fill your queues. A lot of dungeons are fine, but there are enough that are a nightmare that a lot of players who have had a long day and just want to relax won't risk it. That's simply how it is.
    (6)

  4. #4
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currently
    (9)

  5. #5
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    Quote Originally Posted by Allooutrick View Post
    Trusts get more appealing the more I party up with randoms. More often than not, I get a dysfunctional party that only cares about speeding through content, even if we have a first timer in the group. No talk about mechanics to watch out for, nobody who is rusty or unsure speaking up. Just tanks sprinting ahead and initiating fights while others are in a cutscene and party members eating aoes while leaving the healer to work double and burn their mp on raising the party.

    I could just be having obscenely terrible luck, though.
    Quote Originally Posted by Elladie View Post
    Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currently
    All of this. DF groups are the reason why I quit twice, Trust is the reason why I came back this time. No amount of rewards will make me choose DF over Trust.

    If I do levelling roulettes is either with a premade or for very low level classes.

    Honestly, if some people prefer Trusts there's a good reason, since they're already calibrated to be less efficient than playing with humans, so if someone chooses them regardless of that...yeah.
    (4)

  6. #6
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    Wow I never had all those stuff to happen.
    I did get randomnly kicked by a group of friends who was AFKing through the whole Castrum once though, but it was once.
    (0)