Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    Incentivize More People to Queue for Leveling Dungeons

    As the title of this thread says please consider adding a bigger boon for partying with people in leveling dungeons. Something I've noticed when playing as a tank or healer this expansion is that leveling dungeons (especially shadowbringer ones) are taking longer to queue (10-15 minutes). I have a feeling this is because trusts are just so darn enticing. So what I propose is perhaps giving us more experience (30% more?) and tomestones when queuing with real people instead of Trust.
    (2)

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    For me the issue is mainly level sync. Losing skills just makes the roulette dull. If SE could come up with an alternative sync that would preserve skills, I'd use the roulette more. I still haven't used trusts, I like having player parties.
    (11)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by PyurBlue View Post
    For me the issue is mainly level sync. Losing skills just makes the roulette dull. If SE could come up with an alternative sync that would preserve skills, I'd use the roulette more. I still haven't used trusts, I like having player parties.
    Pretty much this. If I got to keep all of my abilities (made weaker by synced weapon damage) I'd be more inclined to do lower level content.

    The rewards for the roulettes just aren't enough to justify the time and boredom.

    All the naysayers who claim "it can't be done, it'd break the game" to keep all abilities while level synced: It already exists on Chinese servers. The game isn't broken.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by PyurBlue View Post
    For me the issue is mainly level sync. Losing skills just makes the roulette dull. If SE could come up with an alternative sync that would preserve skills, I'd use the roulette more. I still haven't used trusts, I like having player parties.
    I'd love an alternative sync that puts me at minimum item level to balance preserving all my high level abilities.
    (2)

  5. #5
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    The Tank/Healer queues never really seemed to be much of an issue, at least for me so it could just be the time of day or data center specific.

    That said I'd be all over it if they boost the Player In Need thing even more. As I now like to tank my random roulette's thats basically just free gil at this point.
    (2)

  6. #6
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    As a tank the more annoying thing about the leveling queue is losing abilities. In the pull pull pull world of the expert queue where the healers are basically pulling mobs if the tank is slow the change in pace is too much for a lot of people.

    I do find that people in the leveling queue are far more civil and let the tank do their job. The rewards are also extremely meh compared to the Expert queue. One Grand cosmo run not only gets me all the daily rewards but normally multiple 7+ materias that sell for 10k easily.

    Meanwhile the main draw of the leveling queue is the experience but if you are max level then the gil reward is supposed to be attractive but it really is not.
    (5)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    (25)

  8. #8
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    What type of parties are you getting because I've never had this type of toxicity except for a few instances like deep dungeons which take a long time and some people lose their cool after a wipe but it's still rare.

    You probably had super bad luck or are exacerbating a bit. Even in 24 man content i've never had anyone tell me to go kill myself.
    (11)
    Last edited by Brightshadow; 11-23-2019 at 02:10 AM.

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brightshadow View Post
    What type of parties are you getting because I've never had this type of toxicity except for a few instances like deep dungeons which take a long time and some people lose their cool after a wipe but it's still rare.

    You probably had super bad luck or are exacerbating a bit. Even in 24 man content i've never had anyone tell me to go kill myself.
    I always see this argument. You can keep telling others they're exaggerating, delete their Trusts and stuff roulettes with rewards but it doesn't change the fact that we've had enough negative experiences in dungeons to put us off running them and won't do so. Telling us we're liers or putting your fingers in your ears and pretending it's all great isn't going to fill your queues. A lot of dungeons are fine, but there are enough that are a nightmare that a lot of players who have had a long day and just want to relax won't risk it. That's simply how it is.
    (6)

  10. #10
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currently
    (9)

Page 1 of 6 1 2 3 ... LastLast