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  1. #21
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Why would they add extra incentives for premades?
    For the reasons I gave mainly: to promote community. This wouldn't be for roulettes anyway, the OP was talking about the leveling dungeons in ShB, which people don't queue for very often, probably because of Trusts. Roulettes already have plenty of incentive for everyone.

    But honestly the best approach for this specific problem would probably be an "Adventurer in need" buff for specific dungeons or level ranges. But that probably fluctuates way too much to be reliable or useful. Even without a buff or incentive, forming a party of friends to do it is the best way, it's just not something everyone has thought to do because playing solo is so easy until you get hit with a minor inconvenience like longer queue times.
    (0)
    Last edited by Sated; 11-23-2019 at 07:01 AM.


  2. #22
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Maybe it's also because there are less people who have access to these high level dungeons than the dungeons from ARR or HW...
    (3)

  3. #23
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    As someone who has full level 80s, there isn't enough of an incentive to run it any more.
    (7)

  4. #24
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I feel like there just hasn't been a reason to run leveling for over two years now. You level up the couple jobs you play regularly at the beginning of the expansion, then trickle levels to the rest as the expansion goes on if at all. And there's just not any real incentive to run it once you hit level 80

    I also remember that around this time, or maybe a little later, in Heavensward there was actually an incentive to running leveling roulette at a max level job because the relic weapon needed to many of the farmable tomestones. This time not only do we still not have a relic step this far into the expansion, but if it's done through an exploratory zone again, then there will continue to be little reason to ever run this roulette.
    (4)

  5. #25
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Only 2 roulettes I do sometimes is Alliance raid and Main scenario because there only ones that give halfway good amount of tomes. Most time just cap my tomes from hunts. They don't really offer much of anything the roulettes to make me want to run them. The leveling roulette I haven't ran for years it's just now worth my time to run it. If each roulette gave same rewards as the alliance raid and main scenario roulette then might run them. Maybe for the level 80's give item that you can collect to upgrade ilvl 460 gear to 470.
    (1)
    Last edited by hynaku; 11-23-2019 at 02:41 PM.

  6. #26
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    665
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    I'd like to see the exp reward be increased for the 50/60/70 and Normal Raid roulettes. They're rather small for what the duties are.
    I doubt anything is going to be changed but it would be nice for the exp reward for Castrum Meridianum be increased too. There's a reason why people ditch it as soon as they load in. With Praetorium you get more exp for tabbing out and watching Netflix or what have you, but with Castrum you get less exp for more work and constant stop-and-go cutscenes. I get that the former is the way it is to compensate for the longer cutscenes, but still... /shrug
    (3)

  7. #27
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    A re-balance of rewards for level 80s seems to be popular and a lack of skills. Gil seems like a weird reward for level 80s. Gil is nice to have, but in the bigger picture kind of worthless. I see that they have started evolving skills to keep bloat down. It would be kind of cool if they went back and did that for a bigger chunk of skills. Maybe not all but enough to give a decent amount. And maybe it wouldn't be so much work if they reused some of the deleted skills. I understand that seems sort of patch work.
    (1)

  8. #28
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,344
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    The longest queue I've had since ShB was for Innocence normal as a tank. It didn't pop one day after an hour so I gave up (I was playing in the middle of the night) and the next time it took about 30mins (in the early morning).

    I've never had a tank, healer or dps queue for the new dungeons take more than 15mins, and most people I know would rather do dungeons with people rather than trusts.

    Are you sure you're maybe not playing at odd hours for your Datacenter?
    (0)

  9. #29
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    I'm actually the odd one out here; expert is the thing I can't be bothered to run (other than MSQ, for obvious reason) because it's limited to only three dungeons, something no amount of skills can compensate for. Leveling has variety and that's nice.

    Still, more incentive never hurts; letting us have our full skill sets and better Adventure in Need bonuses would go a long way.

    Quote Originally Posted by Moonlite View Post
    Gil is nice to have, but in the bigger picture kind of worthless.
    Not from my perspective. Tome gear has no long-term value outside of cosmetics, so I'd rather have money to spend on crafted glamours and housing instead, things I'll continually make use of.
    (2)

  10. #30
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Unless they change it so I don't lose all my abilities, I have almost zero interest running Leveling Roulette. I'll do it occasionally for the few jobs I haven't leveled but I honestly prefer to spam 71+ dungeons because they're fun at least.
    (4)
    Last edited by ForteNightshade; 11-23-2019 at 06:18 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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