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  1. #1
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    Quote Originally Posted by Allooutrick View Post
    Trusts get more appealing the more I party up with randoms. More often than not, I get a dysfunctional party that only cares about speeding through content, even if we have a first timer in the group. No talk about mechanics to watch out for, nobody who is rusty or unsure speaking up. Just tanks sprinting ahead and initiating fights while others are in a cutscene and party members eating aoes while leaving the healer to work double and burn their mp on raising the party.

    I could just be having obscenely terrible luck, though.
    Quote Originally Posted by Elladie View Post
    Completely and utterly this. I will run roulettes with friends if they're around (I mean a complete group) otherwise I'm running with trusts. It saddens me that I feel this way - I've played MMOs for 20 years - but other people are the least pleasant aspect of this game currently
    All of this. DF groups are the reason why I quit twice, Trust is the reason why I came back this time. No amount of rewards will make me choose DF over Trust.

    If I do levelling roulettes is either with a premade or for very low level classes.

    Honestly, if some people prefer Trusts there's a good reason, since they're already calibrated to be less efficient than playing with humans, so if someone chooses them regardless of that...yeah.
    (4)

  2. #2
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Treat your groups better. If I run Trust, it isn't for the rewards or efficiency. It's already far slower than a real group. You can throw whatever exp, tomes, materia that you like at leveling dungeons, but I'll likely avoid it because a Trust will never tell you to kill yourself, tell you to uninstall, kick you to bring a friend in, complain you pull too fast, pull too slow, pull for you, refuse to play properly, threaten to report you for advice, refuse to dps as healer, refuse to heal as healer, leave tank stance off and so on.

    The incentive is there to run dungeons. Other players are the disincentive.
    Wow I never had all those stuff to happen.
    I did get randomnly kicked by a group of friends who was AFKing through the whole Castrum once though, but it was once.
    (0)

  3. #3
    Player
    Allooutrick's Avatar
    Join Date
    Mar 2019
    Location
    Home
    Posts
    162
    Character
    Alloou Trick
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    Trusts get more appealing the more I party up with randoms. More often than not, I get a dysfunctional party that only cares about speeding through content, even if we have a first timer in the group. No talk about mechanics to watch out for, nobody who is rusty or unsure speaking up. Just tanks sprinting ahead and initiating fights while others are in a cutscene and party members eating aoes while leaving the healer to work double and burn their mp on raising the party.

    I could just be having obscenely terrible luck, though.
    (8)

  4. #4
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I like to use my Squadron once I unlocked it. I can take my time, map it out, kill all the mobs and get all the treasures ... and not have 3 other random people breathing down my neck to "hurry up" and just speed run through everything.
    (4)

  5. #5
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Personally ill take leveling roulette over trusts any day of the week.
    Sure you have the queue factor but i can do other things during that time and even the worst of dps (including ice mages) will do more dps than the trusts.And atleast you get some small marginal hope with duty finder that you will get dps that aoe unlike the trusts who's design system is so limited that they can only single target mobs.
    (3)

  6. #6
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,425
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I'd rather do roulettes over trusts, but I feel little incentive to do either when I can cap my weekly tomes without it. Five days of Expert is all that takes. Give me a good reason to do Leveling, and I'll be there, but right now I don't see it.
    (1)

  7. #7
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    546
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    If they add incentives for group content I think it should be on encouraging players to find others to play with regularly so they don't have to rely on DF filler in the first place, rather than just finding ways to fill the queue with more bodies.

    Like bonuses for queuing with FC - playing with friends should be the most rewarding, literally and figuratively.
    (1)

  8. #8
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sated View Post
    If they add incentives for group content I think it should be on encouraging players to find others to play with regularly so they don't have to rely on DF filler in the first place, rather than just finding ways to fill the queue with more bodies.

    Like bonuses for queuing with FC - playing with friends should be the most rewarding, literally and figuratively.
    And how exactly would that beenfit new players exactly?Which is what leveling roulette was designed for.To help fill queues for newer players trying to progress older dungeons.
    Your suggestion is to encourage players to queue as a group and slow down queue times for new players as a result.
    (7)

  9. #9
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    546
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Metalwrath View Post
    And how exactly would that beenfit new players exactly?Which is what leveling roulette was designed for.To help fill queues for newer players trying to progress older dungeons.
    Your suggestion is to encourage players to queue as a group and slow down queue times for new players as a result.
    New players are capable of joining FCs, and I think they should be encouraged to find groups to play with and make friends. I guess I don't see how this wouldn't also benefit them more than the current system unless they refuse to play with others, in which case that's a choice but not the general point of an MMO. Solo options would still exist and are super convenient, but I think the incentive should go to groups.
    (2)


  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Metalwrath View Post
    And how exactly would that beenfit new players exactly?Which is what leveling roulette was designed for.To help fill queues for newer players trying to progress older dungeons.
    Your suggestion is to encourage players to queue as a group and slow down queue times for new players as a result.
    It's pretty rare that I'm getting a new player bonus when I do leveling roulette so I doubt queuing as a partial group is slowing things down for them overall. What's more likely to be slowing things down is a lack of sufficient tanks or healers to fill roles, or the instance servers being so full the number of groups being formed is throttled (which seems to be happening a lot lately).

    The best way to speed up the queue for new players is to group with them before queuing for the dungeon instead of random queuing solo trying to get a match with a new player.
    (0)

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