I personally hope I hold my umbrella differently than the guys.
I personally hope I hold my umbrella differently than the guys.
http://king.canadane.com
Yea but, well, to use umbrellas as an example, wouldn't it be better to have a CHOICE between holding it whichever which way you'd like? Male default or female default, regardless of your characters sex?
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
132 Likes on my original post that I linked from almost 2 years ago, 56 Likes on your original post. Clearly people would like to see this.
Agreed. I think its just something we're going to need to keep in the spotlight and maybe we'll get the chance to provide it in the form of a live question on a live letter. Then again, some of those questions in the past have been utterly stupid, so i have no idea....But still, it would atleast be nice to know that SOMEONE wants it and that they're atleast THINKING about it!
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
I would love the female DRK pose for my boy.
“We are all in the gutter, but some of us are looking at the stars.”
― Oscar Wilde
I want this so bad for the dragoon, the female pose is just so dull compared to the male.
I get the argument of wanting different races and genders and all that to have different silhouettes, different forms, ways to say "This is a lizard dude. The way he stands aloof says something about where he came from and how he carries himself."
But like, the jobs in of themselves have unified animations outside of the oddly gendered cposes. They make some changes with height differences (see how a lalafell ninja runs VS a roegadyn; similar idea but a little different), but generally the idea is consistent. The animations of the job is all about trying to sell what the job is and doesn't really care about race/gender. In fact, the argument is already out the window in this context, because we share the default weapon drawn pose that is assumed after you enter combat. A gendered one is on-top of that, and something you have to manually activate.
What I am saying is, while I think it's cool the different races and genders and stuff have different form, I think since everything else related to your jobs animations are mostly unified, we may as well not have this one off exception. It can only serve to heighten individual expression with minimal work required from the developer. Give everyone three cposes for when their weapon is out, and if you don't like something because it is too feminine or masculine or whatever you can use the other two.
None of the poses strike me as being gender specific in any way other than the fact that they're locked. They all look equally suitable for everyone, so I don't see how it could ever be seen as a remotely bad or lore breaking thing to let everyone have access to both poses. The only argument against this is giving SE more work to do, but it wouldn't be too much given the animations have already been designed.I get the argument of wanting different races and genders and all that to have different silhouettes, different forms, ways to say "This is a lizard dude. The way he stands aloof says something about where he came from and how he carries himself."
But like, the jobs in of themselves have unified animations outside of the oddly gendered cposes. They make some changes with height differences (see how a lalafell ninja runs VS a roegadyn; similar idea but a little different), but generally the idea is consistent. The animations of the job is all about trying to sell what the job is and doesn't really care about race/gender. In fact, the argument is already out the window in this context, because we share the default weapon drawn pose that is assumed after you enter combat. A gendered one is on-top of that, and something you have to manually activate.
What I am saying is, while I think it's cool the different races and genders and stuff have different form, I think since everything else related to your jobs animations are mostly unified, we may as well not have this one off exception. It can only serve to heighten individual expression with minimal work required from the developer. Give everyone three cposes for when their weapon is out, and if you don't like something because it is too feminine or masculine or whatever you can use the other two.
More so because they willingly chose to put more work on themselves by giving us different poses. Which is the story with FFXIV in general. They keep feeling the need to double their work by making two outfits for example. I get it, and I get people wanting something cutesy or feminine (like the WHM cpose for women), but just the same you get situations where I hate how my character can never wear the Hildibrand outfit to actually look like Hildibrand, all because at some point they decided one of the ARR crafting outfits needed an stupidly short skirt and cleavage cut for women. Just like in that case, they should have done just one option and made it well, or if they are going to make more options, let everyone have it instead of more half-measures.None of the poses strike me as being gender specific in any way other than the fact that they're locked. They all look equally suitable for everyone, so I don't see how it could ever be seen as a remotely bad or lore breaking thing to let everyone have access to both poses. The only argument against this is giving SE more work to do, but it wouldn't be too much given the animations have already been designed.
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