Quote Originally Posted by Reinhardt_Azureheim View Post
Alright, before any confusion ends up happening, let's first declare what even qualifies as "Haste".

Haste is the general term for buffs that reduce recast time of GCD actions (Weaponskills, Spells), with Skillspeed -> Physical Haste and Spellspeed -> Magical Haste only.

As you said, various jobs have their own Haste buffs, such as:

- Presence of Mind (WHM)
- Greased Lightning (MNK)
- Shifu (SAM)
- Huton (NIN)
- Army's Paeon (BRD)
- Ley Lines (BLM)

What does not qualify as Haste is "sudo-Haste" via Hypercharge allowing you to use 1.5s recast Weaponskills on MCH or actions that reduce recast timers on off-GCD actions (like Fell Cleave reducing Infuriate by 5s). They do increase the overall tempo of jobs for certain and depending on who you ask, might feel good, but they aren't falling under the actual definition of what Haste is.

Now that all is said and done about Haste...

Skillspeed and Spellspeed aren't dead stats. You still want to have a certain amount of it to adjust your GCD recast timer to either a value that comfortable for you due to latency or that lines up with your job's rotation better. Some jobs even require a minimum amount of skillspeed to be played properly without losses due to game mechanics (like Blood Weapon from DRK needing you to have at least 2.43s GCD recast if not faster to give room for latency and / or jitter to get the 5th MP+Blood tick; I recommend 2.40s).
Which is why I said "technically" for WAR, SMN and MCH, but they are not true haste effects, like MNKs Greased Lightning.


Would true haste effects combined with pseudo-haste effects, make certain jobs more fun and have more flow? More likely yes. Would it make it a bit unbalanced? Yes, without a doubt, but at least it would still be fun than spamming Fell Cleave 5 times in a row, which MCH has their own variant of Fell Cleave which, isn't completely broken because you can only use it up to 5 times and makes their charges come back faster than WAR.