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  1. #1
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    Quote Originally Posted by viion View Post
    I get frustrated with how they plan to do some stuff and how they sometimes think. For example:

    Ifrit Loot System, I am sorry but it just sucks, why they thought of this I dont know, it makes absolute no sense to me what so ever. I do know the whole "Makes you do it longer and longer making the content last longer and longer" but this is not the right way to go about making long lasting content. Make it something people want to do because its FUN not because they have to just to get the Gear then no one ever re-enters once they have all weapons they need.

    So that does annoy me, then there is the bland design of such things, like all of the Dungeons, there is nothing fancy about them, nothing that really sticks out, you just go from A to B fighting mobs, touch some chests along the way, and get to the boss, the requirements such as: Requiring cells/splitting + timing kills is ok I guess. But then where is anything fun going on, SE have great artistic vision but dont imply that nearly anywhere, only in the Job CS and a few story CS's. There is also no reason to explore, no reason to appreciate anything as the same scenery throughout (bit of a game limitation i know), all of them are linear, its like a worse version of FF13.

    But then I look at their fantastic designs of armour and potential concept art, their new UI looks great, they identified key issues that bug me (Server/copypasta) and made it as the number 1 priority in 2.0 so their realisation is great, their dedication to working on both is great and the fact that we have this great forum to even have a chance at getting through to them is beyond anything I have seen, try talking to Bioware about SWTOR lol

    There is also some things that confuse me when Yoshi tries to state he wants to make a game that is up to MMO Standards and be the best, but dont incorporate some simple stuff that recent mmos coming out have.

    And I also believe some people think this game is going to become a huge hit soon, like hitting half a million people when 2.0 comes, It just isnt going to do that, there are soooo many obvious reason its not, it might eventually in years to come, but 2.0 people are going to be very cautious and even then it might not live up to expectations. Not everyone who will play 2.0 will try it out.

    Plus most people who zone in on the negativity dont ever look at someones positive side. Its all very judgmental here, I get the same attitude at me, "Pv why play if you hate the game, just quit", its so childish sometimes. You're not doing yourself any favours telling people to quit and certainly not helping SE one bit, they need everyone they can get (they dont even ban RMT/botters...), heck I run a dedicated fan site, and there are portions of the game I do like, but some I dont. Not everything is candy.

    Also as a programmer it boggles my mind why they took so long to do some stuff, EG the Hiding of Name Plate, you can already do this if you edit some code (naughty naughty) so why does it take them so long, priorities? And then some other stuff I find hilarious like buying from the Ward Window has to temp move your character data next to the retainer to buy and then move you back without making you aware just to buy something lol they should do this on the LS Kick system.

    And on a final note the only thing that will bring this game down is competition, people say to me "lol Guildwars 2 has crap graphics no one will play it", say that to the 10+ million people playing WOW lol, there is a lot of heavy competition coming out before 2.0 and who knows what in 2013 when 2.0 is fully live.

    E3 will be a time for SE to prove themselves, there is no other MMO alike there, no Blizzard, no Arenanet, it is a great time to be the main focus for MMO news.
    No sorry but you have it quite back to front, the only MMO in peril of dying from competition is the ageing behemoth that is WoW. If anything a game such as GW2 could start the impending avalanche of players away from WoW to other MMO's and that would only help FFXIV's numbers.
    There are more than enough customers to keep all the MMO's going, the only problem is persuading a large proportion of
    them that WoW is not the only MMO in existence. FFXIV for instance ( and for that matter most other mmorpgs ) could probably keep going with just 2-3% of WoW's playerbase as regular subscribers, surley that is doable post 2.0, in fact probably not very hard at all provided SE actually market the game properly ( or at all xD )
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  2. #2
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    viion's Avatar
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    Quote Originally Posted by Roj View Post
    No sorry but you have it quite back to front, the only MMO in peril of dying from competition is the ageing behemoth that is WoW. If anything a game such as GW2 could start the impending avalanche of players away from WoW to other MMO's and that would only help FFXIV's numbers.
    There are more than enough customers to keep all the MMO's going, the only problem is persuading a large proportion of
    them that WoW is not the only MMO in existence. FFXIV for instance ( and for that matter most other mmorpgs ) could probably keep going with just 2-3% of WoW's playerbase as regular subscribers, surley that is doable post 2.0, in fact probably not very hard at all provided SE actually market the game properly ( or at all xD )
    What SE sees as "Success" is not what the media or press really call a Success, no one is saying XIV will die, I am saying there is absolute zero basis that XIV will prevail to rocket high numbers (like half a million, i mean come on the initial release hit that lol).

    I think you misunderstood that point, I am not saying the game will die, I am saying there is no way it will hit hundreds of thousands of players come 2.0, and it is going to be a tough time.
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