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  1. #1
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by JowyAtreides View Post
    Let's wait and see what happens when we get the new map.

    You're not going to get casual pvp players while there is literally no reason to do it right now seeing as the mogtome and garo events are finished.
    This and this. Yoshi P has outright said they don't bother with PVP for main expansion launches because everyone is doing the MSQ. And while we're on post launch, I've seen a lot more people crafting, farming YoRHa and doing everything but pvp.

    PVP has to wait for its turn in the bathroom after big bro MSQ showers, Raid brushes her teeth, and Crafting puts on her make up.
    (2)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gula View Post
    This and this. Yoshi P has outright said they don't bother with PVP for main expansion launches because everyone is doing the MSQ. And while we're on post launch, I've seen a lot more people crafting, farming YoRHa and doing everything but pvp.

    PVP has to wait for its turn in the bathroom after big bro MSQ showers, Raid brushes her teeth, and Crafting puts on her make up.
    Extremely shortsighted. PvP, if good, is great for further play after completing something one and done like MSQ, or doing the same no difficulty raid over and over, for a bugged out glamour. Once you have your weekly item, and glamour. There is nothing else to do. I suppose the people who like idle games can play their snore-fest crafting, but good PvP can keep a community going beyond that - All they need is a good base to start from.

    At the moment nobody can even play PvP with the removal of 8v8v8, whether it was good or not. Whether people wanted to play or not, getting 72 players together is not a small ask. Completely backwards to remove this all because of "win trading". SE takes the lazy route and carpet bombs the mode instead.

    What will happen with new map is, it will be a gimmick for a week, maybe 2, then it will be the same as it is now. The mode completely dead until prime time for a few hours a night.
    (9)
    WHM | RDM | DNC

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Gula View Post
    This and this. Yoshi P has outright said they don't bother with PVP for main expansion launches because everyone is doing the MSQ.
    Citation, please? Because my memory goes back rather far;

    3.05 - Seal Rock is introduced as a new Frontlines map, widely regarded as one of the better Frontlines maps too might I add, so much so that Yoshida has described the upcoming new map as a Seal Rock II.
    4.0 - Saw a complete overhaul of PvP actions. Wont comment on the quality of such an adjustment, but it was there right at launch all the same.
    4.05 - Season 5 of Feast kicked off, lasting until 4.15.
    5.0 - While nothing on the level of 4.0s changes, we did once again see adjustment to PvP actions. Made their whole "We're not talking about PvP yet" during pre-release interviews a bit odd, given they did actually have changes to show us, just that they opted not to talk about them in the lead up to the expansion because... PvPers aren't worth it, I guess?

    They clearly do bother with PvP at expansion launches. They do balance changes, and in the past, they delivered new maps and Feast seasons with far more expedience than they have with Shadowbringers. Shadowbringers, for some reason, has seen a shift in their approach to PvP. They're clearly still bothering, it's just their approach is... Muddled? I don't know, that's the best way I can describe it. I wish they weren't, as you put it, bothering with PvP right now, because then we'd still have 24 player Frontlines to enjoy. As it is, they're focusing purely on Frontlines, completely at the expense of Feast for some reason (I thought Feast and the FRC was SEs up and coming eSports (a joke in it's own right), why then throw it under the bus like this?), and then awkwardly deciding to just butcher Frontlines all the same. Imagine if they announced the new dungeons for Shadowbringers, then also announced that they're deleting the Duty Finder, that's the level of bewilderment I feel here. It's still possible to get into Frontlines, it's just now far harder and pops far rarer than it needs to be, because... Why exactly? As I said, I wish they were doing nothing with PvP right now. Nothing is better than being shot in the foot like this...

    Like... I don't mind the new map being in 5.15, when Seal Rock was 3.05. A delay like that is completely understandable. Feast seasons simply not happening anymore? Less understandable, there's no real reason we couldn't have had at least one season already. Everything else? It's just a complete and utter nonsensical mess... I mean... Why were the 5.0 changes there to begin with? They were almost completely swept away by 5.1, and for the most part I think 5.0 was a solid improvement (some jobs of coursed needed some more attention, but I'm sure they could have gotten it if literally every job wasn't then changed), where as 5.1 is a disaster... It's like they showed us that 5.x PvP had some great potential with 5.0, then decided to just throw it all away with 5.1, to cripple Frontlines, not bother with Feast or Rival Wings... I just cannot get my head around what their development cycle must be like for any of this to have happened...
    (8)
    Last edited by Nalien; 11-22-2019 at 06:58 AM.