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  1. #1
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100

    Please do something about mentor roulette instant-leaves

    This has been an issue for about a year now. People who don't get dungeons or whatever that they want so they leave new players who queue for their dungeons normally. What's worse it's usually the tank or healer too.

    For example, I got into a Brayflox's Longstop this morning sans a tank and was the in progress healer. The tank left instantly when he saw it was Brayflox and apparently was a mentor. PLEASE DO SOMETHING ABOUT THIS.
    (11)

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    How do you propose they fix this? A penalty already exists.
    (25)

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Well they do get a penalty sooooo you could get a LS community like tanking or healer to get a replacement right away.
    (2)

  4. #4
    Player
    SenorKanga's Avatar
    Join Date
    May 2017
    Posts
    14
    Character
    Orthio Irvin
    World
    Cerberus
    Main Class
    Dark Knight Lv 70
    I think the mentor system really needs to be reworked heavily. Too many mentors aren't interested in teaching anything and are only in it for bonus so I reckon taking away the crown and extras and replacing it with some other system would be an improvement. Any change to be honest to try and keep only the mentory mentors would be good.

    Personally I'd love to see some kind of mentor stall in cities where new characters can go to ask questions about the world, crafting and other stuff; you could be given a special bubble view around the stall as a mentor and that'd be the only perk. And then take away the crown but have it shown only in dungeons, and maybe only if new players click to let mentors in.
    (15)

  5. #5
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SenorKanga View Post
    I think the mentor system really needs to be reworked heavily. Too many mentors aren't interested in teaching anything ...
    It varies by server. I'm a mentor and I'll let you know it's discouraging when people think a crown is an easy ticket. Here is why;


    I.The majority of player have their own style and unless they have experience in life mentoring/supervising/a bit of common sense it makes it a great challenge.

    II.Majority of players think they know everything and are close minded to advice or tips. They take suggestions as a negative comment and are too delicate. ( I blame society for wanting to give everyone a trophy for just trying )

    III. People who take mentor status 60%-80% mainly do it for the bonus.

    IV. Human nature dictates " Knowledge is power, and power drives a man Mad" Players depend more on visual aspects than actual experience. They don't want to admit fault or take responsibility for their actions being that in their own little world they are right everyone else is wrong.

    Solution:

    I.Your Stall is the sprout LS that you can join and ask help.

    II. Communicate most Mentors will help and have patience if people actually ask for help.

    III. Accept the fact that there are trolls out there.

    IV. Make a connection on well known Mentors and have them as a friend or LS. If you can't find one at random ask for assistance.

    Overall; Communication is the key. Players pay their monthly fee so are free to play however they like. Just like in life, people have a very weird concept of what common sense is and fail to take responsibility. You can only be an innocent bystander or help in your own way.

    As a personal tip;

    Find an LS or FC that has a decent reputation. (tank or healer community mainly)

    Black list people who leave or are just trolls.

    Party with people who you trust and rotate roles to get things done right away.

    Be realistic, unlike FFXI this game is designed to allow players to solo play more, yet the world isn't perfect.

    If you have experience and your explanations make sense speak up in a friendly way. You will notice that when things go south people can turn the tide by speaking up and taking a chance.
    (17)
    Last edited by ManuelBravo; 05-24-2017 at 12:11 AM. Reason: Charater limit

  6. #6
    Player
    Skyrior's Avatar
    Join Date
    Jan 2017
    Posts
    167
    Character
    Skiros Drakon
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ManuelBravo View Post
    It varies by server. I'm a mentor and I'll let you know it's discouraging when people think a crown is an easy ticket. Here is why;
    why...????
    (0)

  7. #7
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by zeopower6 View Post
    The tank left instantly when he saw it was Brayflox and apparently was a mentor. PLEASE DO SOMETHING ABOUT THIS.
    They'd already get a penalty if they left the duty, realistically what else do you want them to do? If they were actually there as part of mentor roulette (you don't know for sure) then maybe the leave option should be removed for that particular roulette, but I can see that being abused/people refusing to do whatever until kicked (but at least you could report for non-participation then).

    At the end of the day though, leaving a duty someone doesn't like is something both mentors AND non-mentors do.

    Quote Originally Posted by SenorKanga View Post
    where new characters can go to ask questions about the world, crafting and other stuff;
    We do already have the novice network for general help though
    (6)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Leaving aside the "IT WAS A MENTOR!!1!" silliness...

    Quote Originally Posted by worldofneil View Post
    They'd already get a penalty if they left the duty, realistically what else do you want them to do?
    Personally, I advocate that the penalty for leaving a duty should be equivalent to the time remaining in the duty, not just a flat thirty minutes. So, leave a dungeon at the start of the run? Ninety minute penalty. Even tanks, who might be happy to sit out for thirty minutes because they know they can requeue instantly might put a little more thought into it if they knew they were going to be locked out for an hour and a half...
    (27)

  9. #9
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SenorKanga View Post
    I think the mentor system really needs to be reworked heavily. Too many mentors aren't interested in teaching anything and are only in it for bonus so I reckon taking away the crown and extras and replacing it with some other system would be an improvement. Any change to be honest to try and keep only the mentory mentors would be good.
    Requirements to get mentor status:
    ・Complete at least one level 60 job quest as a tank, healer, and DPS.
    ・Complete 1,000 dungeons, raids, or trials.
    ・Receive 300 player commendations.

    The mentor roulette includes guildhests, which have instructions on how to complete the duty at the start as well as intrusive text from an NPC throughout the duty. Does it look like mentors are meant to teach anything other than the basics?

    I'd love if you had to earn a permit of sorts (single and multiple SSS targets for DPS to defeat in order to display some idea of how their job/role works, for example) but that would mean less mentors, which would mean less people to fill queues, which is the point of the roulette.

    Quote Originally Posted by worldofneil View Post
    If they were actually there as part of mentor roulette (you don't know for sure) then maybe the leave option should be removed for that particular roulette, but I can see that being abused/people refusing to do whatever until kicked (but at least you could report for non-participation then).
    Quote Originally Posted by LineageRazor View Post
    Personally, I advocate that the penalty for leaving a duty should be equivalent to the time remaining in the duty, not just a flat thirty minutes. So, leave a dungeon at the start of the run? Ninety minute penalty. Even tanks, who might be happy to sit out for thirty minutes because they know they can requeue instantly might put a little more thought into it if they knew they were going to be locked out for an hour and a half...
    They'll just disconnect. As long as you aren't dumb enough to come out and say in chat that you'll be disconnecting, chances are nothing will happen. SE goes to great lengths to not ban people.
    (2)

  10. #10
    Player
    Arynne's Avatar
    Join Date
    May 2017
    Posts
    8
    Character
    Arynne Dahln
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    Quote Originally Posted by LineageRazor View Post
    Leaving aside the "IT WAS A MENTOR!!1!" silliness...



    Personally, I advocate that the penalty for leaving a duty should be equivalent to the time remaining in the duty, not just a flat thirty minutes. So, leave a dungeon at the start of the run? Ninety minute penalty. Even tanks, who might be happy to sit out for thirty minutes because they know they can requeue instantly might put a little more thought into it if they knew they were going to be locked out for an hour and a half...
    That's actually a really interesting idea. I think that increasing the time is a good way to help deter people from leaving just because they don't like the dungeon. If someone gets kicked from the group then you could leave their timer at the 30 minute debuff, unless they were kicked for certain reasons such as harassment or non-participation. You'd want to try and make sure that people who are kicked for disconnects or other technical issues aren't too harshly penalized.
    (5)

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