Quote Originally Posted by Canadane View Post
Yes absolutely.
But that doesn't mean we should dumb the game stats down to "Gloves of power+20" and they are 100% better than your "Gloves of power+19".

Even if it's an illusion of choice, the difference in stats can really be fun to work with. And for those who don't find theorycrafting or playing with unique stats entertaining can just wait until someones figured out the mathematically correct choice and run with that. Wanting more of x stat while maintaining a minimum speed and accuracy were something to actually do. Something to think about while getting the gear you do have. Getting one cool new piece may change your entire loadout!
But we're taking away more and more and eventually we'll just have one bland stat. ilvl is already almost that as it is.
Oh, I don't think we should dumb things down further. Rather, I meant that since the OP was bemoaning the fact of how there's really only two stats anyone cares about, no matter how they switch things around there will likely be two stats that are considered the best. I do like complex systems, and I do wish tenacity and piety were a more worthwhile way of building tanks and healers, but I do understand that at best we'll see each job have their own two stats, and that it's highly unlikely we'll wind up with, say, several ways to build a BLM.