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  1. #11
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Depends what youre goal is. Yes, there is one or two stats which give the best bang for your buck, but theyre not the only stats you can shoot for. Speedmeme is a thing on some of the melee classes. You wont be "Best DPS NA" but you can still push out pretty good dps and its fun and different.

    I do think they can diversify stats to be more class or roll specific but allow for variability (I.E you should be allowed to slot tenacity into all classes for damage reduction, but tank roll will have a trait or something that makes it better for them to carry it over, lets say , crit, or Range classes utilize Crit, Melee utilize sks, etc.) Course that would require pretty hefty rebalancing of not only encounter design but class design so..thats not gonna happen. Oh well.
    (0)

  2. #12
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Melichoir View Post
    Depends what youre goal is. Yes, there is one or two stats which give the best bang for your buck, but theyre not the only stats you can shoot for. Speedmeme is a thing on some of the melee classes. You wont be "Best DPS NA" but you can still push out pretty good dps and its fun and different.

    I do think they can diversify stats to be more class or roll specific but allow for variability (I.E you should be allowed to slot tenacity into all classes for damage reduction, but tank roll will have a trait or something that makes it better for them to carry it over, lets say , crit, or Range classes utilize Crit, Melee utilize sks, etc.) Course that would require pretty hefty rebalancing of not only encounter design but class design so..thats not gonna happen. Oh well.
    Can I "speedmeme" a monk by slamming nothing but skill speed into everything on top of Greased Lightning IV and have it be ridiculously fast?

    Because now I want to do that. ._.

    Edit - 0.07 seconds taken off the base GCD.
    (0)
    Last edited by Malmstrom; 11-19-2019 at 08:19 AM.

  3. #13
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Imo they should just add all role relevant substats to all gear and only move around the numbers, so we got a crit, a ss, a det set... its so annoying if tons of gear just have terrible stats.

    But its about time they show us what those numbers actually do... for the most part i just dont like melding DH, idk why...
    (0)

  4. #14
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Direct Hit IMO is worthless on Tanks/Healers because you're only getting around a 12% shot of doing it at most. That's too low to be reliable. Determination would be a better stat to invest in for them since it increases the low point of damage/healing the more you invest in it. The healing part of that is mandatory for all healers, since one less (o)GCD to use for healing is another attack spell cast. Tanks...you have the aggro, you're always going to be hitting it, DET is more important.
    For tanks, probably, but only because of the fact there's little room for it after SkS tiers and putting crit into every other possible slot.
    For healers after crit and comfortable piety, ask yourself this - what do the majority of healer's GCDs go towards? Determination scales like complete crap to the point that 12% DH is probably worth much more than any Det you could meld for.

    In fact Det is just a horrible stat can we not talk about melding it pls you'll give me vietnam flashbacks.
    (5)

  5. #15
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Direct Hit IMO is worthless on Tanks/Healers because you're only getting around a 12% shot of doing it at most. That's too low to be reliable. Determination would be a better stat to invest in for them since it increases the low point of damage/healing the more you invest in it. The healing part of that is mandatory for all healers, since one less (o)GCD to use for healing is another attack spell cast. Tanks...you have the aggro, you're always going to be hitting it, DET is more important.

    DPS, Direct Hit shares importance with Determination, though I believe DET is more important for BRD/MCH/DNC considering you're always hitting the enemy unless it becomes untargetable.
    Tanks should always meld at least a little bit of direct hit, even a 1% chance of doing 1.25x damage is miles better than a 0 percent chance. Also 12% is a respectable amount and given that it stacks with crit means the damage potential is much better than det. Unless youre seriously worried about dying (ultimate prog) then you should just meld crit direct on tanks, regular savage doesnt justify tenacity, so the stats that give you the most damage are king
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #16
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Malmstrom View Post
    Can I "speedmeme" a monk by slamming nothing but skill speed into everything on top of Greased Lightning IV and have it be ridiculously fast?

    Because now I want to do that. ._.

    Edit - 0.07 seconds taken off the base GCD.
    More or less yes, you can get rediculously low GCD compared to other classes on monk and sam. Youll get issues with allignment and double weaving as a result, but its something you can do. There is a point where to much SKS will cause a DPS loss simply because itll start cutting into that Crit/DH, but its usually still a plausible build. You just wont have as good parses as someone whos optimized.

    The game does allow for some of these shenanigans, and it is fun, but it comes with caveats. Youll definitely encounter people who will call you trash for going that high in SKS because to them, min maxing dps is the only way to play the game.
    (0)

  7. #17
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    I don't think I've played a game where stats didn't end up boring in the long run. Even WoW's Mastery (effect changed based on class specialization) fell flat.

    Anyone played a game where stats felt fun and interesting? If so, what made them that way?
    (1)

  8. #18
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    I don't think I've played a game where stats didn't end up boring in the long run. Even WoW's Mastery (effect changed based on class specialization) fell flat.

    Anyone played a game where stats felt fun and interesting? If so, what made them that way?
    Ragnarok Online, because you could customize classes based on stats. Be a Knight with 190 ASPD, or tanky AF. Or a Bogue (bow rogue). Dagger Sin vs Crit Sin, Pump a ton of Int/Vit into swordy and go Crusader and spam GC. Pump agi luck for falcon spam as a hunter, or int dex for double straff spam. Battle priests with massive amounts of Vit/STR and you slap the crap outta things with a mace. Etc. There were still "Builds" but you had a lot more flexibility in doing ridiculously stupid crack in that game and still have it work.

    Most MMOs moved away from stat allocation due to balance unfortunately. They shoe horned everyone into a 'role' and have it set so that outside of wierd fluke builds, everything ends up being the same stats and builds at the endgame. It allows devs to better predict how players will be and to counter cheese builds. Makes the game more boring though. I also think that part of this comes from WoW. WoW kind of set the trend and everyones been using them as the benchmark since. WoW had a lot of great ideas, but making everything so 'boxed in' killed some of the fun in MMOs and doing different stat builds.

    FFXIV couldnt do that unfortunately because it would require breaking the trinity. Imagine a DD version of DRK with stat weights more focused on things Int/STR and substats for Det and piety or something. Or a Monk build that focuses heavy Vit/STR with Tenacity/Crit for tanking. Etc etc. Would be a vastly different game.
    (1)
    Last edited by Melichoir; 11-19-2019 at 09:42 AM.

  9. #19
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Nah I think I'll continue to meld straight Tenacity and Determination like I've been doing for the last 2 years.
    (1)

  10. #20
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Canadane View Post
    Yes absolutely.
    But that doesn't mean we should dumb the game stats down to "Gloves of power+20" and they are 100% better than your "Gloves of power+19".
    Yar, for sure. Ya don’t get a lot of choices here ta begin with, I really don’t wanna see it brought down even more.

    Quote Originally Posted by Canadane View Post
    This is what actually makes what I mentioned above true. Not knowing the exact values adds to the mystery and gives the players something to do with them, rather than just receiving them.
    An’ here’s where ya lost me completely. Not knowin’ the “mystery” behind stats doesn’t make them more fun to play with. If anythin’, it makes it worse - there’s no built in way ta see how much yer ability will improve, and they don’t improve enough ta make a discernible difference for casual observance in the first place. So for everyone that ain’t at the bleedin’ edge with a spreadsheet in hand, there’s ain’t a reason ta try improvin’ yer gear or meld sitch. What ya think’s the fun part only exists because and until someone figures out the stat weights, at which point it becomes a formula...That mosta the playerbase probably doesn’t know about.

    Makin’ it visible and increasin’ the value of secondary stats (an’ materia even moreso) stat wise would do a lot ta make stats more fun, I think. Fer a start.
    (1)

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