Can I "speedmeme" a monk by slamming nothing but skill speed into everything on top of Greased Lightning IV and have it be ridiculously fast?Depends what youre goal is. Yes, there is one or two stats which give the best bang for your buck, but theyre not the only stats you can shoot for. Speedmeme is a thing on some of the melee classes. You wont be "Best DPS NA" but you can still push out pretty good dps and its fun and different.
I do think they can diversify stats to be more class or roll specific but allow for variability (I.E you should be allowed to slot tenacity into all classes for damage reduction, but tank roll will have a trait or something that makes it better for them to carry it over, lets say , crit, or Range classes utilize Crit, Melee utilize sks, etc.) Course that would require pretty hefty rebalancing of not only encounter design but class design so..thats not gonna happen. Oh well.
Because now I want to do that. ._.
Edit - 0.07 seconds taken off the base GCD.
Last edited by Malmstrom; 11-19-2019 at 08:19 AM.
More or less yes, you can get rediculously low GCD compared to other classes on monk and sam. Youll get issues with allignment and double weaving as a result, but its something you can do. There is a point where to much SKS will cause a DPS loss simply because itll start cutting into that Crit/DH, but its usually still a plausible build. You just wont have as good parses as someone whos optimized.
The game does allow for some of these shenanigans, and it is fun, but it comes with caveats. Youll definitely encounter people who will call you trash for going that high in SKS because to them, min maxing dps is the only way to play the game.
I do not think this is true at all, I ran meme speed DRK in SB for a long time and no one ever commented on it, no one cares, people would only every call you trash if you try to claim its better.More or less yes, you can get rediculously low GCD compared to other classes on monk and sam. Youll get issues with allignment and double weaving as a result, but its something you can do. There is a point where to much SKS will cause a DPS loss simply because itll start cutting into that Crit/DH, but its usually still a plausible build. You just wont have as good parses as someone whos optimized.
The game does allow for some of these shenanigans, and it is fun, but it comes with caveats. Youll definitely encounter people who will call you trash for going that high in SKS because to them, min maxing dps is the only way to play the game.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
One thing people overlook is all this min/max stat optimizing IMO is lost on a majority of players because their actual gameplay isn't optimized to maximize their uptime using it. After all, your DPS is 0 when dead on the floor or when you're running around and not actually attacking the monster. The latter IMO is easiest to avoid happening for ranged physical DPS jobs yet for some reason I see them dying more often than other jobs when I'm in duties.More or less yes, you can get rediculously low GCD compared to other classes on monk and sam. Youll get issues with allignment and double weaving as a result, but its something you can do. There is a point where to much SKS will cause a DPS loss simply because itll start cutting into that Crit/DH, but its usually still a plausible build. You just wont have as good parses as someone whos optimized.
The game does allow for some of these shenanigans, and it is fun, but it comes with caveats. Youll definitely encounter people who will call you trash for going that high in SKS because to them, min maxing dps is the only way to play the game.
I dont think its all that lost on the majority. Rather, I think its more accurate to say that a small minority of very technically driven and skilled players find out the min/max and write guides or put that info out there, and the broader majority (which isnt as skilled and will not be able to utilize that information to its full extent) simply adopts that information and builds their characters to fit the min max as close as possible. They treat the information as the final word, rather than it just being "This will theoretically get you the most DPS."One thing people overlook is all this min/max stat optimizing IMO is lost on a majority of players because their actual gameplay isn't optimized to maximize their uptime using it. After all, your DPS is 0 when dead on the floor or when you're running around and not actually attacking the monster. The latter IMO is easiest to avoid happening for ranged physical DPS jobs yet for some reason I see them dying more often than other jobs when I'm in duties.
It all comes down to the fact someone will always find the min max, write a guide, and hte broader playerbase will adopt it as the end all be all of stat builds and not venture far from it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.