Quote Originally Posted by D_C View Post
Makin’ it visible and increasin’ the value of secondary stats (an’ materia even moreso) stat wise would do a lot ta make stats more fun, I think. Fer a start.
Knowing how the stats scale is both a blessing and curse, cause itll help you plan stuff but it also means people will min//max. To make stats more fun, you have to conjunction it with skill flexibility and stat ability. Meaning skills have to be open to be affected by stats in multiple ways while also giving each stat multiple functions. Take RO for example, AGI gave you ASPD and EVASION, Dex gave you HIT + Damage minimum + DAMAGE for ranged weaponry, VIT was HP + Damage reduction, STR was melee damage + Weight limits, Luck was Perfect Evasion + Crit Rate, etc. Stats had multiple effects so you could pump stats that would normally be good for certain classes into another class. Priests relied on Int/Vit typically for bigger heals and more HP. But you could pump STR, Agi, Luck, and build a high aspd melee priest that was a buff god with decent sustain. Stats would need to have multipurpose uses and skills within classes that could take advantage of those uses and allow for customization.

Quote Originally Posted by ReiMakoto View Post
I do not think this is true at all, I ran meme speed DRK in SB for a long time and no one ever commented on it, no one cares, people would only every call you trash if you try to claim its better.
I shouldve added the qualifier of "some", but yes, you will run into people who will hate on you for running Speed meme DRK or Sam cause its not optimal. This wont be everyone, but these are people who do exist.