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  1. #1
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Malmstrom View Post
    Can I "speedmeme" a monk by slamming nothing but skill speed into everything on top of Greased Lightning IV and have it be ridiculously fast?

    Because now I want to do that. ._.

    Edit - 0.07 seconds taken off the base GCD.
    More or less yes, you can get rediculously low GCD compared to other classes on monk and sam. Youll get issues with allignment and double weaving as a result, but its something you can do. There is a point where to much SKS will cause a DPS loss simply because itll start cutting into that Crit/DH, but its usually still a plausible build. You just wont have as good parses as someone whos optimized.

    The game does allow for some of these shenanigans, and it is fun, but it comes with caveats. Youll definitely encounter people who will call you trash for going that high in SKS because to them, min maxing dps is the only way to play the game.
    (0)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Melichoir View Post
    More or less yes, you can get rediculously low GCD compared to other classes on monk and sam. Youll get issues with allignment and double weaving as a result, but its something you can do. There is a point where to much SKS will cause a DPS loss simply because itll start cutting into that Crit/DH, but its usually still a plausible build. You just wont have as good parses as someone whos optimized.

    The game does allow for some of these shenanigans, and it is fun, but it comes with caveats. Youll definitely encounter people who will call you trash for going that high in SKS because to them, min maxing dps is the only way to play the game.
    I do not think this is true at all, I ran meme speed DRK in SB for a long time and no one ever commented on it, no one cares, people would only every call you trash if you try to claim its better.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Melichoir View Post
    More or less yes, you can get rediculously low GCD compared to other classes on monk and sam. Youll get issues with allignment and double weaving as a result, but its something you can do. There is a point where to much SKS will cause a DPS loss simply because itll start cutting into that Crit/DH, but its usually still a plausible build. You just wont have as good parses as someone whos optimized.

    The game does allow for some of these shenanigans, and it is fun, but it comes with caveats. Youll definitely encounter people who will call you trash for going that high in SKS because to them, min maxing dps is the only way to play the game.
    One thing people overlook is all this min/max stat optimizing IMO is lost on a majority of players because their actual gameplay isn't optimized to maximize their uptime using it. After all, your DPS is 0 when dead on the floor or when you're running around and not actually attacking the monster. The latter IMO is easiest to avoid happening for ranged physical DPS jobs yet for some reason I see them dying more often than other jobs when I'm in duties.
    (1)

  4. #4
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    One thing people overlook is all this min/max stat optimizing IMO is lost on a majority of players because their actual gameplay isn't optimized to maximize their uptime using it. After all, your DPS is 0 when dead on the floor or when you're running around and not actually attacking the monster. The latter IMO is easiest to avoid happening for ranged physical DPS jobs yet for some reason I see them dying more often than other jobs when I'm in duties.
    I dont think its all that lost on the majority. Rather, I think its more accurate to say that a small minority of very technically driven and skilled players find out the min/max and write guides or put that info out there, and the broader majority (which isnt as skilled and will not be able to utilize that information to its full extent) simply adopts that information and builds their characters to fit the min max as close as possible. They treat the information as the final word, rather than it just being "This will theoretically get you the most DPS."

    It all comes down to the fact someone will always find the min max, write a guide, and hte broader playerbase will adopt it as the end all be all of stat builds and not venture far from it.
    (0)

  5. #5
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Imo they should just add all role relevant substats to all gear and only move around the numbers, so we got a crit, a ss, a det set... its so annoying if tons of gear just have terrible stats.

    But its about time they show us what those numbers actually do... for the most part i just dont like melding DH, idk why...
    (0)

  6. #6
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    I don't think I've played a game where stats didn't end up boring in the long run. Even WoW's Mastery (effect changed based on class specialization) fell flat.

    Anyone played a game where stats felt fun and interesting? If so, what made them that way?
    (1)

  7. #7
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    I don't think I've played a game where stats didn't end up boring in the long run. Even WoW's Mastery (effect changed based on class specialization) fell flat.

    Anyone played a game where stats felt fun and interesting? If so, what made them that way?
    Ragnarok Online, because you could customize classes based on stats. Be a Knight with 190 ASPD, or tanky AF. Or a Bogue (bow rogue). Dagger Sin vs Crit Sin, Pump a ton of Int/Vit into swordy and go Crusader and spam GC. Pump agi luck for falcon spam as a hunter, or int dex for double straff spam. Battle priests with massive amounts of Vit/STR and you slap the crap outta things with a mace. Etc. There were still "Builds" but you had a lot more flexibility in doing ridiculously stupid crack in that game and still have it work.

    Most MMOs moved away from stat allocation due to balance unfortunately. They shoe horned everyone into a 'role' and have it set so that outside of wierd fluke builds, everything ends up being the same stats and builds at the endgame. It allows devs to better predict how players will be and to counter cheese builds. Makes the game more boring though. I also think that part of this comes from WoW. WoW kind of set the trend and everyones been using them as the benchmark since. WoW had a lot of great ideas, but making everything so 'boxed in' killed some of the fun in MMOs and doing different stat builds.

    FFXIV couldnt do that unfortunately because it would require breaking the trinity. Imagine a DD version of DRK with stat weights more focused on things Int/STR and substats for Det and piety or something. Or a Monk build that focuses heavy Vit/STR with Tenacity/Crit for tanking. Etc etc. Would be a vastly different game.
    (1)
    Last edited by Melichoir; 11-19-2019 at 09:42 AM.

  8. #8
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    I don't think I've played a game where stats didn't end up boring in the long run. Even WoW's Mastery (effect changed based on class specialization) fell flat.

    Anyone played a game where stats felt fun and interesting? If so, what made them that way?
    KOTOR had interesting stats. This came down to the fact that your character had a base of 10 and any point increase had a dramatic effect. In single player RPGs, you can get away with overpowered stat builds and abilities but with MMOs it's discouraged to have wildly varying balance. The problem with the multiplayer experience is that you can't make yourself special without making someone else angry.

    (1)
    Last edited by Edax; 11-20-2019 at 07:40 AM.

  9. #9
    Player
    ZeffieShida's Avatar
    Join Date
    Nov 2019
    Posts
    1
    Character
    Z'effie Shida
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Edax View Post
    KOTOR had interesting stats. This came down to the fact that your character had a base of 10 and any point increase had a dramatic effect. In single player RPGs, you can get away with overpowered stat builds and abilities but with MMOs it's discouraged to have wildly varying balance. The problem with the multiplayer experience is that you can't make yourself special with making someone else angry.]


    KOTOR was very literally a slightly changed version of the star wars D20 game based off of what was then the current edition of Dungeons & Dragons. While they give you enough points to be really good since you're the big awesome hero, only every other point is a + 1 to your behind the scenes rolls and until higher levels under the d20 system you can feel severely punished for skimping on a stat you end up using fairly often. This game too has best stats to choose and if you don't go with at least a 14 the stat just isn't that good.

    The game itself, however, is easy enough you can power through despite this.
    (1)

  10. #10
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Nah I think I'll continue to meld straight Tenacity and Determination like I've been doing for the last 2 years.
    (1)

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