If someone plays a BLM and doesn't add in any SpSPD, they're probably not going to have a great time.
If someone plays a BLM and doesn't add in any SpSPD, they're probably not going to have a great time.
I was about to say something like this, it's honestly a nightmare to even have your spellspeed a little low. Dodge an AoE that could kill you, or lose enochian? Mah enochian!
Dont worry, with players "choosing" all the same thing to not be yelled at how they need to go look at some theorycrafter guide, i think that in 6.0 SE will go even further than the removal of main stats materias, and merge all remaining ones in "thebigmateriathatgivesyouabigdps IX" and "thebigmateriathatgivesyouabigdps X".
And of course the players will complain that the game become more and more for casuals with the removal of even more "choices" XD
Tanks should go with tenacity as norm instead of pure dps melds.
Their dps is as low as healers now so cumulative deffensives and offensives outweights heavily offensive melds, determination by 2.8%, Dhit by 2.6% and crit by 2%, and this is excluding healing buff from the same stat which would make things even better for tenacity, for a good warrior in raid tenacity melds are equal to about 430 potency heal and around 420-450 for same skilled DRK.
Last edited by Nedkel; 11-19-2019 at 07:48 AM.
Direct Hit IMO is worthless on Tanks/Healers because you're only getting around a 12% shot of doing it at most. That's too low to be reliable. Determination would be a better stat to invest in for them since it increases the low point of damage/healing the more you invest in it. The healing part of that is mandatory for all healers, since one less (o)GCD to use for healing is another attack spell cast. Tanks...you have the aggro, you're always going to be hitting it, DET is more important.
DPS, Direct Hit shares importance with Determination, though I believe DET is more important for BRD/MCH/DNC considering you're always hitting the enemy unless it becomes untargetable.
For tanks, probably, but only because of the fact there's little room for it after SkS tiers and putting crit into every other possible slot.Direct Hit IMO is worthless on Tanks/Healers because you're only getting around a 12% shot of doing it at most. That's too low to be reliable. Determination would be a better stat to invest in for them since it increases the low point of damage/healing the more you invest in it. The healing part of that is mandatory for all healers, since one less (o)GCD to use for healing is another attack spell cast. Tanks...you have the aggro, you're always going to be hitting it, DET is more important.
For healers after crit and comfortable piety, ask yourself this - what do the majority of healer's GCDs go towards? Determination scales like complete crap to the point that 12% DH is probably worth much more than any Det you could meld for.
In fact Det is just a horrible stat can we not talk about melding it pls you'll give me vietnam flashbacks.
Tanks should always meld at least a little bit of direct hit, even a 1% chance of doing 1.25x damage is miles better than a 0 percent chance. Also 12% is a respectable amount and given that it stacks with crit means the damage potential is much better than det. Unless youre seriously worried about dying (ultimate prog) then you should just meld crit direct on tanks, regular savage doesnt justify tenacity, so the stats that give you the most damage are kingDirect Hit IMO is worthless on Tanks/Healers because you're only getting around a 12% shot of doing it at most. That's too low to be reliable. Determination would be a better stat to invest in for them since it increases the low point of damage/healing the more you invest in it. The healing part of that is mandatory for all healers, since one less (o)GCD to use for healing is another attack spell cast. Tanks...you have the aggro, you're always going to be hitting it, DET is more important.
DPS, Direct Hit shares importance with Determination, though I believe DET is more important for BRD/MCH/DNC considering you're always hitting the enemy unless it becomes untargetable.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
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This is incorrect. Mathematically, melding Critical Hit and then Direct Hit is better for all three physical ranged. I don’t even think the physical ranged had Determination melds in Stormblood, and very rarely was Determination melded after Accuracy and Critical Hit in HW... I believe in Creator, Skill Speed was melded on BRD before Determination was in BiS sets.
Determination scales terribly compared to Critical Hit and Direct Hit.
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Depends what youre goal is. Yes, there is one or two stats which give the best bang for your buck, but theyre not the only stats you can shoot for. Speedmeme is a thing on some of the melee classes. You wont be "Best DPS NA" but you can still push out pretty good dps and its fun and different.
I do think they can diversify stats to be more class or roll specific but allow for variability (I.E you should be allowed to slot tenacity into all classes for damage reduction, but tank roll will have a trait or something that makes it better for them to carry it over, lets say , crit, or Range classes utilize Crit, Melee utilize sks, etc.) Course that would require pretty hefty rebalancing of not only encounter design but class design so..thats not gonna happen. Oh well.
Can I "speedmeme" a monk by slamming nothing but skill speed into everything on top of Greased Lightning IV and have it be ridiculously fast?Depends what youre goal is. Yes, there is one or two stats which give the best bang for your buck, but theyre not the only stats you can shoot for. Speedmeme is a thing on some of the melee classes. You wont be "Best DPS NA" but you can still push out pretty good dps and its fun and different.
I do think they can diversify stats to be more class or roll specific but allow for variability (I.E you should be allowed to slot tenacity into all classes for damage reduction, but tank roll will have a trait or something that makes it better for them to carry it over, lets say , crit, or Range classes utilize Crit, Melee utilize sks, etc.) Course that would require pretty hefty rebalancing of not only encounter design but class design so..thats not gonna happen. Oh well.
Because now I want to do that. ._.
Edit - 0.07 seconds taken off the base GCD.
Last edited by Malmstrom; 11-19-2019 at 08:19 AM.
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