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  1. #1
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Canadane View Post
    Yes absolutely.
    But that doesn't mean we should dumb the game stats down to "Gloves of power+20" and they are 100% better than your "Gloves of power+19".
    Yar, for sure. Ya don’t get a lot of choices here ta begin with, I really don’t wanna see it brought down even more.

    Quote Originally Posted by Canadane View Post
    This is what actually makes what I mentioned above true. Not knowing the exact values adds to the mystery and gives the players something to do with them, rather than just receiving them.
    An’ here’s where ya lost me completely. Not knowin’ the “mystery” behind stats doesn’t make them more fun to play with. If anythin’, it makes it worse - there’s no built in way ta see how much yer ability will improve, and they don’t improve enough ta make a discernible difference for casual observance in the first place. So for everyone that ain’t at the bleedin’ edge with a spreadsheet in hand, there’s ain’t a reason ta try improvin’ yer gear or meld sitch. What ya think’s the fun part only exists because and until someone figures out the stat weights, at which point it becomes a formula...That mosta the playerbase probably doesn’t know about.

    Makin’ it visible and increasin’ the value of secondary stats (an’ materia even moreso) stat wise would do a lot ta make stats more fun, I think. Fer a start.
    (1)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by D_C View Post
    Makin’ it visible and increasin’ the value of secondary stats (an’ materia even moreso) stat wise would do a lot ta make stats more fun, I think. Fer a start.
    Knowing how the stats scale is both a blessing and curse, cause itll help you plan stuff but it also means people will min//max. To make stats more fun, you have to conjunction it with skill flexibility and stat ability. Meaning skills have to be open to be affected by stats in multiple ways while also giving each stat multiple functions. Take RO for example, AGI gave you ASPD and EVASION, Dex gave you HIT + Damage minimum + DAMAGE for ranged weaponry, VIT was HP + Damage reduction, STR was melee damage + Weight limits, Luck was Perfect Evasion + Crit Rate, etc. Stats had multiple effects so you could pump stats that would normally be good for certain classes into another class. Priests relied on Int/Vit typically for bigger heals and more HP. But you could pump STR, Agi, Luck, and build a high aspd melee priest that was a buff god with decent sustain. Stats would need to have multipurpose uses and skills within classes that could take advantage of those uses and allow for customization.

    Quote Originally Posted by ReiMakoto View Post
    I do not think this is true at all, I ran meme speed DRK in SB for a long time and no one ever commented on it, no one cares, people would only every call you trash if you try to claim its better.
    I shouldve added the qualifier of "some", but yes, you will run into people who will hate on you for running Speed meme DRK or Sam cause its not optimal. This wont be everyone, but these are people who do exist.
    (1)