Oddly enough, when I try and envision it, it usually comes out looking like a Caster?
Maybe they have a hand cannon that basically gives their ponderous attacks a cast bar.
Or have some rifles or whatever for most of their attacks, then a stance they go into where they brace themselves and not move in exchange for being able to use the cannon for mega damage.
Perhaps they can summon a legit cannon, and need to be near it to use certain skills and their gameplay isn't too dissimilar from BLM trying to not move and stay in their Laylines.
Maybe the cannoneer will be like FF11's Corsair and mainly focus on being a party buffing support ranged DPS... but they also have a frickin pistol with 6 barrels.
In FF5 it was about mixing effects together similar to chemist, where you mixed things in your cannon and got a random effect. The FF14 version would probably be something like different moves proc different effects for the cannon, and firing it does something different depending on what you stacked inside it.
Extra gunpowder + caltrops = bleed effect
Caltrops + aether crystal dust = persistent AoE damage like Salted Earth
Extra gunpowder + aether crystal dust = big single target hit
Etc (this was just a quick concept mock up)
But yeah, the sky's the limit.
There's a lot they could do.
Like, you're right. It is a silly idea and it makes me giggle too~
But I also legit want it : )
Complements of needing to load and fire an iconically immobile cannon? Whodathutit?
More seriously, though, I guess I just wonder how it'd stand against its likely overlaps in Gunner, Gambler, Corsair, Grenadier, etc.
Wouldnt mind a dual wielder (swords) job. I like swords in these games, and have always enjoyed when DW is available![]()
"You are just going to give me one of those stoic nods aren't you?"
WOL = Nods
(one of my favorite moments)
I'm thinking more of maybe a combination of the Flintlock and Cannoneer from FFTA2. Cannoneer was a Bangaa job that used a hand cannon that was mainly a ranged DPS that had I think a couple support skills. It's skills seemed to be based on loading specialized ammo or shells. Flintlock was a Moogle job that used a handcannon that I recall being more ranged support and used skills that seemed based on charging magical energy into the handcannon before firing it.Oddly enough, when I try and envision it, it usually comes out looking like a Caster?
Maybe they have a hand cannon that basically gives their ponderous attacks a cast bar.
Or have some rifles or whatever for most of their attacks, then a stance they go into where they brace themselves and not move in exchange for being able to use the cannon for mega damage.
Perhaps they can summon a legit cannon, and need to be near it to use certain skills and their gameplay isn't too dissimilar from BLM trying to not move and stay in their Laylines.
Maybe the cannoneer will be like FF11's Corsair and mainly focus on being a party buffing support ranged DPS... but they also have a frickin pistol with 6 barrels.
In FF5 it was about mixing effects together similar to chemist, where you mixed things in your cannon and got a random effect. The FF14 version would probably be something like different moves proc different effects for the cannon, and firing it does something different depending on what you stacked inside it.
Extra gunpowder + caltrops = bleed effect
Caltrops + aether crystal dust = persistent AoE damage like Salted Earth
Extra gunpowder + aether crystal dust = big single target hit
Etc (this was just a quick concept mock up)
But yeah, the sky's the limit.
There's a lot they could do.
Like, you're right. It is a silly idea and it makes me giggle too~
But I also legit want it : )
I feel there should be more limited jobs in the same vein as blue mage.
Can't overlap with them until they're in FF14 ; )
Yo that's a sick idea.I'm thinking more of maybe a combination of the Flintlock and Cannoneer from FFTA2. Cannoneer was a Bangaa job that used a hand cannon that was mainly a ranged DPS that had I think a couple support skills. It's skills seemed to be based on loading specialized ammo or shells. Flintlock was a Moogle job that used a handcannon that I recall being more ranged support and used skills that seemed based on charging magical energy into the handcannon before firing it.
I'd play that <3
SQEX I hope you're taking notes.
Playing through the Ivalice raids again on an alt I noticed they actually do sort of show Gabranth off (having previously thought we never got to see him anywhere near action) and he's got his FFXII stance going on. I fully expect Judge to be added eventually, either as a Tank or Maiming DPS
Last edited by Tsiron; 09-17-2021 at 04:43 PM.
Of course, but then you have advocates of, say, those three other jobs pissed that what they consider a job less able to capitalize on that thematic space had denied opportunity for their, in their opinion, better choice.
Granted, this is a just-for-fun thread, but since it is a thematic space that appeals to me, the question of which job(s) ought fill it seems worthwhile to me.
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