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  1. #151
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    314
    Character
    Feronar Bloodfang
    World
    Kraken
    Main Class
    Viper Lv 100
    Commando (CMD):
    Job type: Physical ranged DPS
    Armor type: Scouting (Same as Rogue/Ninja)
    Weapon: Assault rifle / machine gun

    Inspired by Laguna in FF8
    (0)

  2. #152
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shougun View Post
    I think it would be relatively easy, in the sense of 'pain to develop', to make it a limited job.

    It works well with the whole limited concept and could even come with some xenosaga like bonus opportunities for either a Eureka content (limited job combined into a new eureka even), but just in general. Like you're on the open world, as you might in xenogears / saga, and call down your mech allowing you some respite (I assume like blue mage if limited you'd not be doing too much with it in end game like content, so it's not like you'd ruin the balance of the expansion unless it was intended usage). Mounted speed + can fight at the same time, would be pretty cool imo if you had some like Armor Core, Gundam, Zone of Enders like strafing and yet ability to attack.

    I like the idea for limited because progression could be fairly reasonable mix of pilot level, dungeons and parts such that if SE wanted to encourage group play initially but logically assume the content will quiet down (just like blue did) then they have other 'parts' available at a time delay (and or different type of acquisition) which allows for a smooth progression of your character. Like maybe Gummi from Kingdom Hearts for some type of progression (attained from doing some content), but also it would be fairly reasonable to assume some crafted parts too (which can include NPCs, from bring me x, to earning reputation ranks, etc, and of course players).

    They might be able to think of a way to have a magitek pilot as a normal job, but I agree with you that it would be a bit more difficult. Not impossible though.. I think... Just... Difficult lol.

    The imagery of a magitek that is inverse cliché fueled by the player is kind of neat. Like normally you imagine tubes going into the pilot that might inject them with drugs and enhancement serums to better perform. Rather instead here the player is dumping their aether into the machine bleeding into the machine (might think adding a heart concept to the machine, and perhaps a minor sense of sentience, depending on how crazy they want to go there might be different hearts - like our magitek in the MSQ level 50 quest had a mammet heart).

    One perhaps more balanced idea would be a highly technological focused engineer job that has the ability to enter a few different mechs. Rather than the classic 'transforming' job, which is beasts and or demon like stuff.. it would be a technological transformation (like) job. A more 'mech' like iron man like job (since these magitek would be larger than just a skin/costume).
    I'd rather it wasn't a limited job, just because I don't think there'd be much point in having another one. Though admittedly having this whole progression system where we run content to unlock new cosmetic parts and slowly unlock a fixed set of powerful abilities to design our own custom magitek Warmachina sounds way cooler than leveling up BLU.
    (2)

  3. #153
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Seems like there are a lot of npc necromancers already...

    Wasn't there even a necromancer warrior of darkness from ages past that was a boss in the gauntlet?
    (0)
    Last edited by Drkdays; 08-29-2021 at 03:07 PM.

  4. #154
    Player
    GDofLevin's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90

    More Maiming and Scouting ideas?

    We all know Reaper is a thing now and the first alternate Maiming class ever so any ideas for other ones or maybe an alternate Scouting role? Scouting roles use melee that depends on aiming stats so what else fits that demographic? Personally I'd like FFXIV to revisit the Musketeer job class used by Admiral Bloefhiswyn with dual pistols though that might fit Aiming more than Scouting.
    (1)

  5. #155
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    It'd be horribly impractical but I would love to have a Magitek Pilot job, based on the G-Warrior stuff from the Sorrow of Werlyt questline. I can't believe they came up with an in-universe way to put a Gundam into Final Fantasy and only created it for a side quest, never to be seen again.

    Seems like a ton of effort to put into just an elaborate inside joke/homage. They know how cool it would be, right?
    Jehuty job :P
    (1)

  6. #156
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Theodric_Thorne View Post
    It'd be horribly impractical but I would love to have a Magitek Pilot job, based on the G-Warrior stuff from the Sorrow of Werlyt questline. I can't believe they came up with an in-universe way to put a Gundam into Final Fantasy and only created it for a side quest, never to be seen again.

    Seems like a ton of effort to put into just an elaborate inside joke/homage. They know how cool it would be, right?
    Yea it's kind of annoying they didn't do anything more with the G-Warrior... Getting to use it in regular content as a Limited Job (because lets face it, there's no way they would actually balance it out) would be fun... Maybe with the help of a certain unnamed Warmachina enthusiast and Avilina, make some Ironworks branded versions of the Weapons to use as well...


    And if the devs are worried about people using them for max level content, just disable loot while Limited Jobs are in the party.
    (0)

  7. #157
    Player
    Sclair0's Avatar
    Join Date
    Jun 2017
    Posts
    279
    Character
    Onion Nights
    World
    Moogle
    Main Class
    White Mage Lv 90
    Totally not practical... But I'd lose to see 'Chocobo Knight' as a mounted tank, maybe using a one handed lance.
    (1)

  8. #158
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wolfsbane706 View Post
    To be fair, Red Mage has pretty much always been "grey" mage with a sword. FFXIV, near as I know, is the most unique application of the class since its inception, though I don't know much to be honest. Your GRM ideas are pretty clever, though a bit difficult to pull off for console players.
    Tbf, I feel like if we keep ground-targeting effects at all, they need a rework. For GRM, I'd want basic control of the roots to be a channel, during which your movement stick instead snaps to the furthest roots in that contiguous direction and allows you from that point to essentially pilot and extend their growth. During that time, certain actions would convert over to root-affecting ones, such as spending resource for a further burst of growth, to arm them with traps, or to immediately spring for an enemy in front of you (preferring your hard target but otherwise going for whoever's/whatever's in front of your facing while controlling said roots). Such would be mutually exclusive with your typical spells during the channel, anyways.
    The first cast, with nothing around you, would basically just send out roots from beneath your feet, allowing you to go any which way at your current movement speed. But, if there are roots already in place, your control snaps slightly to their position, strengthening them per tick (this HP draining over time and with actions used by that space of roots) as you pass over them and moving far faster down their length until reaching a new, not yet grown-over space.
    In all honesty, I feel like "Comet" should be the name of AST's primary DPS spell and give "Malefic" to GRM.
    I feel like the Benefic/Malefic pairing works pretty well for AST, in that sense of weal and woe as set by the stars. But, a similar "curse"-like attack could fit GRM as well.

    That said, I really would prefer to have a job that, for once, does not have a spammed filler.

    Give GRM an offensive debuff or DoT with interesting Additional Effect interactions, and otherwise works towards offense through compounded weaves, and I'd be happier for the complexity so long as it's well polished, even if it takes more effort (proportionate, perhaps, to its added opportunities) to utilize.
    (2)

  9. #159
    Player
    Baratoga's Avatar
    Join Date
    Dec 2016
    Posts
    1
    Character
    Bloody Bear
    World
    Mateus
    Main Class
    Marauder Lv 70
    BARBARIAN!!!! Two one-handed axes? Basically I just want a pure offensive version of warrior.
    (0)

  10. #160
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    466
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    I'm still an advocate for a Bell-weapon using Geomancer. I always thought SE was building up a couple hints at a eventual release: High level WHM transitioning away from using earth and wind to exclusively holy, they exist in FFXIV lore. So yea, I'd love to see GEO get spells like Terrain, Water IV, Flood, Quake, Stoneskin, Tornado, etc.
    (2)

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