Quote Originally Posted by Shurrikhan View Post
Just two quick notes:
  • I think the idea could certainly be read either way, but I had most imagined it akin to an impactful Fists of Wind/Fire/Earth, whereby all but 3-to-6 player abilities (which total to about two-thirds of your hotbar) would be swapped in accordance with your pet (though an increased portion of them would still function rather similarly in sub-type B, since it might otherwise get just a bit overwhelming, even when amounting for the change in direction I'd like to see per Background Change #2).
  • Each pet would have its own pallet of CDs, but under the same (shared) cooldowns, so you wouldn't be obliged to swap them just to perform your rotation; rather, there'd be occasional means by which less potency could still nonetheless, through utility, be an rDPS gain, be that through downtime reduced or healing GCDs saved or perhaps even a second-tank made just barely unnecessary.
I don't dislike this concept at all. Again, it is very focused compared to most other BST proposals I've seen. It's like a simplified version of BLU's role swapping.
  • I suspect fixing pet behavior will be worthwhile regardless. To otherwise locks out far too much (including opportunities for Trusts and Squadrons). I know development has historically, and especially of late, preferred shortsighted fixes, but I don't think that's a course we can keep without some serious problems down the road.
I think we are probably past pets in XIV. I think after years of trying to make them work, the devs have given up and want to focus on making rotations as consistent as possible, and abandoning pets was the easiest solution. Like an elemental system, I don't think they could ever bring it back without (a) players clamoring for all the previous pet jobs to be returned back to the way they were, and simultaneously (b) complaining that the whole transition is more of a regression than an evolution.

I have made peace with the fact that XIV just isn't the pet MMO, and that the concept shined a lot stronger in X, XI, and XII.