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  1. #1
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    In fairness, sometimes he can envision it and feels that vision is bad. I disagree with him (He wants something wholy original, I want something I know I like.) but his outline for why he wouldn't like my Mystic Knight class was at least reasonably well thought out. It'd just be nice if he put such thought into something he liked instead of something he didn't. (If you have and I missed it, I apologise, there is a lot of stuff to read and I only have so many hours in a day.)

    On topic, I've made no secret that I want Mystic Knight, though I'll spare the details in this thread.

    With Gunbreaker they've basically given a hard no to the Garlean Gunblade, but I still kindof like the aesthetic. Uncertain how you'd differentiate it strongly from Red Mage as a long range fighter that has a close range combat form. (obviously it would lack the doublecast/Black White Mechanic, but it'd still be compared to Red mage.)

    I have other ideas, but my brain is leaky right now, so I cannot for the life of me remember them.
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    Last edited by ChazNatlo; 09-22-2021 at 05:23 AM.

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hoehenflug View Post
    Sorry in advance, but you are getting on my nerves.
    Fans are generally not the best source of ideas. Their imaginations are often heavily constrained by what previously existed, and they often don't invest much thought into how an idea would *actually* be implemented. They presume that simply because it existed before, that it could/should somehow work in any iteration. And heaven forbid an iterative series forget to include literally everything that came before it.

    You think I am small-minded for dismissing ideas. I think many others are small-minded for not thinking through their proposals and just hoping that sheer force of will and trust in the devs' boundless creativity will make a concept good. I am merely stating the obvious limitations that have *always* existed with beast-related jobs, and which will probably not improve if it is implemented in FF XIV. Unless someone is super-stoked about spending most of the job leveling running around with an aldgoat, a goobbue, and a spriggan, with small, underhwelming ability sets, it's not going to be a particularly fun experience. I'm sure some demographic of players exists that would actually enjoy that, but I would venture to guess even most of those will be a little put-out when the job released and you could only collect a couple bosses and NMs (like with BLU).

    I do have to clarify, though. I think BST is still a likely possibility. Fans are clamoring for it, the devs still don't seem to have given up on the limited job concept, and we still do not have a whip class. So it very well could still happen, but as a BLU fan who thinks BLU was a waste of development resources, I do not anticipate a final BST product to be worth the resources either.

    Quote Originally Posted by ChazNatlo View Post
    It'd just be nice if he put such thought into something he liked instead of something he didn't.
    I posted an idea for a Sorcerer/Time Mage using a lot of final bosses as inspiration. But as I think about it more, I would rather some of those ideas just be incorporated into Astrologian which already has a really cool "star magic" theme going on. I think I also posted a brief Blitzer idea somewhere (I think unique weapons are perhaps the biggest factor in XIV's design philosophy). I have also seen thoroughly reasonable proposals to expand on the Companion system without needing a fully devoted job to BST, and think that is a far better evolution of the BST concept than limiting animal buddies to only a single job.

    At this point, most ideas aren't going to appeal to me because, balancing their value as nostalgia-bait versus what new things they bring to the table, in many instances I just think the other jobs already fill their role. I would rather that effort be put into more fully realizing the jobs we do have than try to branch off a similar class (AST over Time Mage, SMN over Geomancer, SAM/RDM/PLD over Rune Knight, BLU/Companions over BST).
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    Last edited by SeverianLyonesse; 09-22-2021 at 06:22 AM.

  3. #3
    Player
    Hoehenflug's Avatar
    Join Date
    Oct 2018
    Posts
    67
    Character
    Lieutenant Stein
    World
    Alpha
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    ...
    Believe me, it's not for a lack of sympathy I'm answering you twice (regarding BLU etc). But when you see people wishing for their dream job and don't go into detail, it's probably not because they perpetually can't do it. People lack the time and motivation to advance their ideas that won't get heard. If this thread was 100 successive posts of pure 'BST' spam, it'd probably have more impact than lenghty explanations. So it's still viable feedback.

    Take BST. Above I noted down how the job could work. Ofc it's not perfect, but it's also not impossible either. Egi/Pet attacks could change with your pet, much like SMN nowadays, especially in regards to Titan Egi. Egi glamour system is already there, they just need to copy the model, maybe add some animations.

    I think FF14 has a rather obvious formular for the jobs, which people refer to as homogenization. Within that frame, literally every job is possible to create. It's not like the combat system has seen major deviation since it's creation.

    EW MNK, SMN, DNC are all birb focused. Maybe we shouldn't pursue BST now. Actually, Reaper was a mistake. We don't need a 2nd dark Job. etc.
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    Last edited by Hoehenflug; 09-22-2021 at 07:05 AM.

  4. #4
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hoehenflug View Post
    Believe me, it's not for a lack of sympathy I'm answering you twice (regarding BLU etc). But when you see people wishing for their dream job and don't go into detail, it's probably not because they perpetually can't do it. People lack the time and motivation to advance their ideas that won't get heard. If this thread was 100 successive posts of pure 'BST' spam, it'd probably have more impact than lenghty explanations. So it's still viable feedback.

    Take BST. Above I noted down how the job could work. Ofc it's not perfect, but it's also not impossible either. Egi/Pet attacks could change with your pet, much like SMN nowadays, especially in regards to Titan Egi. Egi glamour system is already there, they just need to copy the model, maybe add some animations.

    I think FF14 has a rather obvious formular for the jobs, which people refer to as homogenization. Within that frame, literally every job is possible to create. It's not like the combat system has seen major deviation since it's creation.

    W
    BST is probably the most spammy of the ideas, in this thread and in other forums generally over the years. And it is rarely put forth in a thought out manner. So all it is telling the developers is that a BST job, no matter how poorly implemented, will sell expacks better than spending those resources on other aspects of the game.

    Again, I am not saying that a BST job is impossible. I'm not even saying it is unlikely. But what I am saying is that many people are not thinking through whether what they want is actually going to provide them and others with a gratifying experience. I would venture to guess that most of them have maybe one or three enemies that they think would be cool to control, and don't think at all about all of the boring enemies and mechanics they *won't* use but will still need to be developed to keep up the appearance of a full job. They see Behemoth but don't think about all the BLU that will proceed it.

    (And that doesn't just extend to BST. I see many job proposals centered around maybe one flashy move players want to perform. I don't know why anyone of us need to take those demands as seriously as ideas that posters actually lay out as proof of concept. A weak idea is a weak idea, and I call them like I see them.)

    I think the Chocobo Companion is a much better system to flesh out. It already exists. It already works quite well. It might require more development resources per pet, but they would at least have the personality and depth deserving of a pet class, rather than some 2-4 abilities per species. I'd rather have a small handful of quality pets than a system that feels both thin and bloated at the same time.
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