Quote Originally Posted by SeverianLyonesse View Post
That, and frankly I don't find the common enemy designs *so* appealing that I would want to collect, name, or train them. Which is what would constitute some 90% of a beastmaster job, most likely, with only the rare possibility of NMs.

A beastmaster based *completely* on NMs? That I could probably get behind. But I just don't see it happening.
FFXI did eventually get a sort of monster training system for the mini game Pankration. This basically had you catch monsters then level up and train them. I recall being able to assign skills and such to it or even a job class to it and some combos like WHM crab being kind of broken. However these monsters basically found in an arena on full AI against eachother so it was more like playing a pokemon spin off on full auto since it wasn't player job dependent.