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  1. #231
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Hope this isn’t a hot take (assuming it all goes well in EW) we don’t need more jobs they are getting too difficult to balance and make each unique soon we’ll have 30 jobs with one mech each
    To be fair, that has far less to do with job count than it does their approach to job design itself. Look at any MOBA or Hero-Shooter -- despite their massive rosters, their characters are rarely differentiated only by a single mechanic, instead each feeling fairly distinct.

    XIV just happens to be really bad at making use of more than a small section of its total thematic capital or potential for interactions, probably because they tend to take the same template-first-and-gimmicks-after approach to each job.
    (2)

  2. #232
    Player
    GDofLevin's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    67
    Character
    Tyrian Jabberwock
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    The movement system is similar to Summoner's egi's in that the Puppet moves in close for attacks while the puppeteer stands at a distance. The main gimmick is that the puppet can be augmented and customized for any type of role. Tank, DPS, or Healer depending on what is needed. Similar to the Crystal Exarch's jack of all trades class alignment. However the Puppet Master needs a tool that correlates with the puppet theme. If the Puppet is Tanking or Healing the majority of DPS relies on the player. If the puppet is DPSing then the Puppet Master relies on supporting it from afar. With the pets losing their ability to be attacked since Stormblood the appeal of a PPM class dies down however since despite the puppet being the main offense the master will still be targeted. Hence the need for a means of defense. In FFXI that was cestuses and gauntlets for hand to hand combat. However in FFXIV Pugilist/Monk have taken that form of combat.
    (1)

  3. #233
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Still wish for a Beast Master class, doesn't even need to have an actual pet but make use of summoning monsters that aid you in various. From support to offensive etc

    I can imagine using a behemoth to summon a meteor for big aoe damage to manticore/cerberus type that give you a gap closer etc.

    And it wouldn't just be summoning, you would have your own weapon rotation then weaving into summoning pets.
    Only thing thinking would not have many delays on pets appearance, like a gap closer should be instant etc
    (1)

  4. #234
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    Quote Originally Posted by Jettinson View Post
    Still wish for a Beast Master class, doesn't even need to have an actual pet but make use of summoning monsters that aid you in various. From support to offensive etc

    I can imagine using a behemoth to summon a meteor for big aoe damage to manticore/cerberus type that give you a gap closer etc.

    And it wouldn't just be summoning, you would have your own weapon rotation then weaving into summoning pets.
    Only thing thinking would not have many delays on pets appearance, like a gap closer should be instant etc
    Pretty much this. AKA WoW's hunter class. They stole everything else, might as well "borrow" that class.
    (0)

  5. #235
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jettinson View Post
    Still wish for a Beast Master class, doesn't even need to have an actual pet but make use of summoning monsters that aid you in various. From support to offensive etc

    I can imagine using a behemoth to summon a meteor for big aoe damage to manticore/cerberus type that give you a gap closer etc.

    And it wouldn't just be summoning, you would have your own weapon rotation then weaving into summoning pets.
    Only thing thinking would not have many delays on pets appearance, like a gap closer should be instant etc
    You do realize that we are more likely to get a beastmaster class that can only summon common enemies like dodos and opo-opos?

    I don't understand why people want beastmaster. It would be 99% boring model recycling.
    (1)

  6. #236
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    You do realize that we are more likely to get a beastmaster class that can only summon common enemies like dodos and opo-opos?

    I don't understand why people want beastmaster. It would be 99% boring model recycling.
    SMN is 99% model recycling too now.
    And why would it be limited to dodos and opos when the Beastmasters of Bozja have things like Gryphons, Manticores, Dawon, etc?
    If BLU can get primal spells, there is no way Beastmaster is going to be limited to boring monsters. The dev team knows the importance of making things look cool (except the team behind scholar and bard apparently :P)
    (0)

  7. #237
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Garnix View Post
    SMN is 99% model recycling too now.
    And why would it be limited to dodos and opos when the Beastmasters of Bozja have things like Gryphons, Manticores, Dawon, etc?
    If BLU can get primal spells, there is no way Beastmaster is going to be limited to boring monsters. The dev team knows the importance of making things look cool (except the team behind scholar and bard apparently :P)
    Why would we tame Dawon? He is an actual character, not some random beast.

    Yeah sure, Beastmaster might get a behemoth here and there, but most of its kit is going to be boring, common enemies.

    What you are envisioning is almost assuredly not what we will get. Just look at BLU's kit--through level 50 it's just common enemy spells.
    (0)

  8. #238
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    Why would we tame Dawon? He is an actual character, not some random beast.

    Yeah sure, Beastmaster might get a behemoth here and there, but most of its kit is going to be boring, common enemies.

    What you are envisioning is almost assuredly not what we will get. Just look at BLU's kit--through level 50 it's just common enemy spells.
    Sounds like people want a beastmaster job based on the job in FFXI where they would temporarily tame a monster or use a consumbable petfood item to summon one. These were pretty much just common monsters. I don't recall them being able to tame NMs or HNMs. The named BST pets I can remember seeing all came from petfood summons.

    Given the feeling that SE appears to be trying to move away from pet jobs it makes me think if BST were added it would probably upset most of the people asking for it as it would end up being more like the Animist job that basically used animal based or themed spells like sheep count, 100% wool, catnip, tail wag, chocobo rush, toadsong, etc...
    (1)

  9. #239
    Player
    AusarViled's Avatar
    Join Date
    Aug 2021
    Location
    Void
    Posts
    78
    Character
    Ausar Viled
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Blood Mage, Damage version of paladin [eg: my shock trooper], blue mage full class, flying class, a class with proper pets
    (0)

  10. #240
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Sounds like people want a beastmaster job based on the job in FFXI where they would temporarily tame a monster or use a consumbable petfood item to summon one. These were pretty much just common monsters. I don't recall them being able to tame NMs or HNMs. The named BST pets I can remember seeing all came from petfood summons.

    Given the feeling that SE appears to be trying to move away from pet jobs it makes me think if BST were added it would probably upset most of the people asking for it as it would end up being more like the Animist job that basically used animal based or themed spells like sheep count, 100% wool, catnip, tail wag, chocobo rush, toadsong, etc...
    That, and frankly I don't find the common enemy designs *so* appealing that I would want to collect, name, or train them. Which is what would constitute some 90% of a beastmaster job, most likely, with only the rare possibility of NMs.

    A beastmaster based *completely* on NMs? That I could probably get behind. But I just don't see it happening.
    (1)

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