Quote Originally Posted by Jirah View Post
Hope this isn’t a hot take (assuming it all goes well in EW) we don’t need more jobs they are getting too difficult to balance and make each unique soon we’ll have 30 jobs with one mech each
To be fair, that has far less to do with job count than it does their approach to job design itself. Look at any MOBA or Hero-Shooter -- despite their massive rosters, their characters are rarely differentiated only by a single mechanic, instead each feeling fairly distinct.

XIV just happens to be really bad at making use of more than a small section of its total thematic capital or potential for interactions, probably because they tend to take the same template-first-and-gimmicks-after approach to each job.