Quote Originally Posted by Shougun View Post
I think it would be relatively easy, in the sense of 'pain to develop', to make it a limited job.

It works well with the whole limited concept and could even come with some xenosaga like bonus opportunities for either a Eureka content (limited job combined into a new eureka even), but just in general. Like you're on the open world, as you might in xenogears / saga, and call down your mech allowing you some respite (I assume like blue mage if limited you'd not be doing too much with it in end game like content, so it's not like you'd ruin the balance of the expansion unless it was intended usage). Mounted speed + can fight at the same time, would be pretty cool imo if you had some like Armor Core, Gundam, Zone of Enders like strafing and yet ability to attack.

I like the idea for limited because progression could be fairly reasonable mix of pilot level, dungeons and parts such that if SE wanted to encourage group play initially but logically assume the content will quiet down (just like blue did) then they have other 'parts' available at a time delay (and or different type of acquisition) which allows for a smooth progression of your character. Like maybe Gummi from Kingdom Hearts for some type of progression (attained from doing some content), but also it would be fairly reasonable to assume some crafted parts too (which can include NPCs, from bring me x, to earning reputation ranks, etc, and of course players).

They might be able to think of a way to have a magitek pilot as a normal job, but I agree with you that it would be a bit more difficult. Not impossible though.. I think... Just... Difficult lol.

The imagery of a magitek that is inverse cliché fueled by the player is kind of neat. Like normally you imagine tubes going into the pilot that might inject them with drugs and enhancement serums to better perform. Rather instead here the player is dumping their aether into the machine bleeding into the machine (might think adding a heart concept to the machine, and perhaps a minor sense of sentience, depending on how crazy they want to go there might be different hearts - like our magitek in the MSQ level 50 quest had a mammet heart).

One perhaps more balanced idea would be a highly technological focused engineer job that has the ability to enter a few different mechs. Rather than the classic 'transforming' job, which is beasts and or demon like stuff.. it would be a technological transformation (like) job. A more 'mech' like iron man like job (since these magitek would be larger than just a skin/costume).
I'd rather it wasn't a limited job, just because I don't think there'd be much point in having another one. Though admittedly having this whole progression system where we run content to unlock new cosmetic parts and slowly unlock a fixed set of powerful abilities to design our own custom magitek Warmachina sounds way cooler than leveling up BLU.