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  1. #10
    Player
    Wolfsbane706's Avatar
    Join Date
    Dec 2015
    Location
    Limsa Lominsa
    Posts
    160
    Character
    Kaplan Zereort
    World
    Marilith
    Main Class
    Summoner Lv 82
    Quote Originally Posted by Shurrikhan View Post
    Not to be the wet towel, but... isn't that just a Conjurer with a somehow even smaller/duller kit in solo play?

    Now, start laying ground effects, summoning root systems you could grow with healing spells, detonating earthen shields or previous-laid spires, etc., and I'd be pretty well sold.

    But a mere buff-bot + Stone-but-from-space... ehhhh~...
    _____________

    That being said, I kind of wish we had a better feel for the distinctions between the "colors" of magic. Red might as well be "grey", Blue Mages have nothing reminiscent of their color (unless somehow blue was the general/iconic color of monsters), and Black and White end up similarly just based around nukish casts with (now) zero attached effects. It's a bit disappointing, to say the least.

    In other IPs, you'd tend to see a more integral theme to how each of those magics (or "colors" of magic) work that'd actually play into their actions. Perhaps Red magic would be more about leveraging instability from critical mixtures of opposed elements to generate a greater-than-their-sum release of magic. Maybe Blue magic would be about the "flow" between, say, one's mana and one's eikos (the sort of persistant archetype or idea of a creature, especially one with inherent mana, that has seeped into and is then partly maintained by a worldsoul -- sometimes collecting into an avatar of its/those aspects, an eikon). Such would give a bit more situation for RDM's 'mana balance' or BLU's spell-stealing and monster interactions, etc., especially if we led with those ideas to how the magic works and built upon them. Instead, what we're left with just seems like arbitrary and empty prefixes, gimmicks, etc., to give guise to old actions as new. That's perhaps a bit hyperbolic in regard to the nuts and bolts of those jobs, but I can't help feeling that way about them on the whole. And it only gets worse if I compare such against other works with differentiated colors of magic, such as Magic: The Gathering, Brent Weeks's Lightbringer series, etc.
    To be fair, Red Mage has pretty much always been "grey" mage with a sword. FFXIV, near as I know, is the most unique application of the class since its inception, though I don't know much to be honest. Your GRM ideas are pretty clever, though a bit difficult to pull off for console players.

    Quote Originally Posted by RitsukoSonoda View Post
    Hmm... toss out the rocks from space as a basic DPS spell and change it's weapon from scales into a shillelagh. Then make it's "spells" instant case magic infused melee attacks. At least those are my first thoughts on this suggestion.
    In all honesty, I feel like "Comet" should be the name of AST's primary DPS spell and give "Malefic" to GRM.
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    Last edited by Wolfsbane706; 08-29-2021 at 07:15 PM. Reason: A letter.
    Kaplan Zereort, the Forever Penniless
    Meredith Cross, the BunBun Tank
    Himeko Murata, the Pantsless HealerGreen DPS

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