Quote Originally Posted by Wolfsbane706 View Post
Green Mage!
> Bring back Protect, Stoneskin, et al and give them to Green Mage
> Add in some stat reduction debuffs like defaith and deshell.
> Main DPS spell can be something along the lines of a weaker version of Comet.
> Weapon type can be scales of some sort.
Not to be the wet towel, but... isn't that just a Conjurer with a somehow even smaller/duller kit in solo play?

Now, start laying ground effects, summoning root systems you could grow with healing spells, detonating earthen shields or previous-laid spires, etc., and I'd be pretty well sold.

But a mere buff-bot + Stone-but-from-space... ehhhh~...
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That being said, I kind of wish we had a better feel for the distinctions between the "colors" of magic. Red might as well be "grey", Blue Mages have nothing reminiscent of their color (unless somehow blue was the general/iconic color of monsters), and Black and White end up similarly just based around nukish casts with (now) zero attached effects. It's a bit disappointing, to say the least.

In other IPs, you'd tend to see a more integral theme to how each of those magics (or "colors" of magic) work that'd actually play into their actions. Perhaps Red magic would be more about leveraging instability from critical mixtures of opposed elements to generate a greater-than-their-sum release of magic. Maybe Blue magic would be about the "flow" between, say, one's mana and one's eikos (the sort of persistant archetype or idea of a creature, especially one with inherent mana, that has seeped into and is then partly maintained by a worldsoul -- sometimes collecting into an avatar of its/those aspects, an eikon). Such would give a bit more situation for RDM's 'mana balance' or BLU's spell-stealing and monster interactions, etc., especially if we led with those ideas to how the magic works and built upon them. Instead, what we're left with just seems like arbitrary and empty prefixes, gimmicks, etc., to give guise to old actions as new. That's perhaps a bit hyperbolic in regard to the nuts and bolts of those jobs, but I can't help feeling that way about them on the whole. And it only gets worse if I compare such against other works with differentiated colors of magic, such as Magic: The Gathering, Brent Weeks's Lightbringer series, etc.