Request that if Mime is added they do a collab so they can get a glamour that lets them look like the creepy Mr. Mime they had on that Detective Pikachu movie... >.>Mime
Except they wield a gun-based weapon that changes depending on the ability you used.
-Six weaponskills are given (layout 123 456)
-Have to chain together a three part combo from the six weaponskills (example 153 or 126 or 423)
-You'll have 4 ogcd abilities based on what weaponskill you used last called Offensive Protocol I and II, Defensive Manuever, and Beneficial Operation (example using Storms Eye will change OP I to Fell Cleave, OP II to Inner Release, DM to a shorter, weaker Vengeance, and BO to Shake it Off)
-Magic based attacks from DoW jobs will get a visual overhaul to stay within the jobs design (Dragoon's Gierskogul will fire a missile)
-AoE weaponskills will only need 2 combos and will not break your current single target combo
-AoE weaponskills will also their own ogcd ability called Overwhelming Force
As for the weapons, PLD will look like regular Garlean blade guns, WAR is Nero's Hammer, DRK is Hydrus' Buster Sword, GNB idk, DRG is Lanatus' Gunlance, MNK is Livia's Gunbracers, NIN idk, and SAM idk.
The purpose of this job is to be a melee alternative for Blue Mage. Instead of heading out into the world and acquiring spells you'll have to know what weaponskill does what. A dream for this job would be that all the ogcd and gcd weaponskills/abilities will work with each other. Mime only copies the movements, not the traits.
Finally, Mime will unleash a hard hitting move that consumes all of the buffs. I would genuinely love to design a job like this.
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