Dual Maces - melee dps
Beast Master - tank or ranged physical dps or melee dps
Not original, but i want Chemist for healer and Geomancer as a magic dps.
Yes, i am a fan of FFT and those classes are iconic and we are missing them.
I don't get why people want something new, when likely they will be disappointed with it. This is a Final Fantasy game. It makes sense to have Final fantasy classes. It's the whole point.
Geomancer and Chemist are at the top of my list. I'd be happy with either.
Beastmaster and Orator could be neat, though I'm not sure how they'd be implemented.
Puppetmaster and Beastmaster, both pet jobs, would love to see more, right now we only have summoner for pets.
As long as they rework the pet system. Because right now, SCH and SMN still have issues linked to pet management. Ghosting, lag, conflicting AI... it can be frustrating. So I'd prefer some pet rework before adding more pet jobs.![]()
I havn't found any issues with smn or scholar, actually smn is more powerful than BLM right now. But you are right too, pets need more control, like in WoW. They dumbed down pets so much and for what reason other than making it more accesible for dumb players to run them. Im not sure why square keep dumbing down jobs, if people are bad at playing them, why picking them up in the first place... Each job should be given their own difficulty level too, like they had in Blade and Soul so players know what to expect from each job.
Last edited by Windwalker; 11-28-2019 at 06:26 PM.
5.1 helped SMN (a lot), but I understand SCH still has ghosting issues. And you can still confuse the pet if you try things like weaving Enkindle / Devotion between two Egi Assaults. Then there's Bahamut and its slow reaction on some Akh morns and movement. Yes SMN is powerful, but the pet problem is still there, and optimal gameplay is more about including those strict pet rules in the SMN flow to avoid any problem there.I havn't found any issues with smn or scholar, actually smn is more powerful than BLM right now. But you are right too, pets need more control, like in WoW. They dumbed down pets so much and for what reason other than making it more accesible for dumb players to run them. Im not sure why square keep dumbing down jobs, if people are bad at playing them, why picking them up in the first place...
The great experts can correct me, but from my understanding the issue is how actions queue for the pet, and sometimes conflicts with auto-attack. Most improvements on that have just put more things on the SMN rather than the pet, so it's just going around the problematic pet behaviour. You end up with a pet job that is arguably not managing its pet 90% of the time.
Back on topic, I'd enjoy a pet job if I felt a real interaction with the pet itself and not just "ordering it to do this and that". It might be difficult to implement in FFXIV's gameplay, but I'd loe to see it too![]()
What about Corsair, they would be the opposite of RDM in that they would mostly be in the Frontlines but they would have a powerful backline finisher. And they would also have some gambling aspects like FFXI
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