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  1. #1
    Player
    BiddyBatnana's Avatar
    Join Date
    Feb 2019
    Location
    Garlemald Empire
    Posts
    244
    Character
    Biddy Batnana
    World
    Moogle
    Main Class
    Thaumaturge Lv 94
    A non limited BLU and also a nature oriented caster.
    (3)

  2. #2
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I would like to see Chemist (CHM) as healer or DPS depending on which idea is the most interesting. Lately I've been leaning towards a more support oriented range DPS CHM that makes full use of the iconic Mix ability. However, if they can make it work for healing without being a spin on DNC's dancing, NIN's mudras or AST's cards, I'll be more than happy to accept that.

    And a magical melee fighter like Rune Knight/Rune Fencer (RUK/RUF) would be a nice addition. Like an inverted RDM where most of its focus is on melee damage, but uses magic to enhance its abilities and/or does a magical combo. Not very well thought out, but you get the gist of it.
    (0)

  3. #3
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    704
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    Is this limited to FF jobs from days of yore?

    If not, I would really, really, enjoy a Druid class. It's always been my favorite in other rpgs for its sheer versatility, and the whole idea that you're a protector of the wild, and I would love to see what FF does with it. The biggest hang up is it would have the potential to be fairly broken, if not done correctly, given FF14 doesn't have specs the way WoW does/did/whatever, so you can't bounce between dps/caster/tank.

    I'm thinking it would probably work best as a melee or ranged dps (though tank or RDM setup would be an option depending on how you set it up) where you call upon the power of nature to unleash damage on your enemies, and provide your allies with buffs or succor.

    Personally, I'm sort of thinking along the lines of we call upon the spirits of nature during combat. So like, if I wanted to shield others, or perform a really strong aoe, I might call upon the spirit of the bear to lend me strength. Or if I wanted to do a lot of single target damage I might call on the spirit of the tiger to lend me speed and greater power. If I wanted to drop a dot perhaps I could call on the spirit of the raven or coyote to play tricks on my enemy. And if I wanted to heal or buff others perhaps I could call on the spirit of the dove to bless my allies.

    Our limit breaks could be calling on the earth itself to unleash its wrath in a violent earthquake or something similar. And our weapons could be staves. Not staffs like healers or other casters, but actual monk-style staves.

    Just to throw that idea out there.
    (1)
    Last edited by Kytrin; 11-26-2019 at 12:02 PM.

  4. #4
    Player
    KatieConnr's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    140
    Character
    Kaitey Conner
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    I wouldnt mind seeing a new "sword" dps class.

    I like to play the classes that use a sword in games alot, either single, or DW, would be nice if there was another option or two for dps swords
    (2)

  5. #5
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Only one I really want at the moment is FFX-2 Berserker.
    (0)

  6. #6
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Another dual-weilding class would be neat. Either a Swordsman (short swords) Bezserker (hand axes) or a gunner (either two pistols or a cutlass and pistol)

    Corsair would be neat. https://finalfantasy.fandom.com/wiki...nal_Fantasy_XI)

    Finally put the guild to use!
    (0)

  7. #7
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TwiibieTwuu View Post
    Another dual-weilding class would be neat. Either a Swordsman (short swords) Bezserker (hand axes) or a gunner (either two pistols or a cutlass and pistol)

    Corsair would be neat. https://finalfantasy.fandom.com/wiki...nal_Fantasy_XI)

    Finally put the guild to use!
    Dual wielding 1 handed swords? We could call it Fighter. Or should we wait on that job for Sword-chucks?
    (1)

  8. #8
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Chemist as a healer
    Time mage as ranged dps or caster
    Geomancer as a ranged dps or caster
    Beastmaster/beasttamer as the next limited job
    (1)

  9. #9
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Songstress from X-2.
    Could be a healer!


    To be honest with ya'll, I really just want another heal. :/
    I don't care if the healer if from Planet Zorg at this point.
    (3)

  10. #10
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Puppetmaster similar to the FFXI system with attachments for the automaton, but make them craftable from the rarer drops from older dungeons.
    That way finally there is some purpose to craft for battle reasons outside of gear and pots.
    Might not work with the Pet AI system but one can hope.
    (0)

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