A non limited BLU and also a nature oriented caster.

A non limited BLU and also a nature oriented caster.
I would like to see Chemist (CHM) as healer or DPS depending on which idea is the most interesting. Lately I've been leaning towards a more support oriented range DPS CHM that makes full use of the iconic Mix ability. However, if they can make it work for healing without being a spin on DNC's dancing, NIN's mudras or AST's cards, I'll be more than happy to accept that.
And a magical melee fighter like Rune Knight/Rune Fencer (RUK/RUF) would be a nice addition. Like an inverted RDM where most of its focus is on melee damage, but uses magic to enhance its abilities and/or does a magical combo. Not very well thought out, but you get the gist of it.



Is this limited to FF jobs from days of yore?
If not, I would really, really, enjoy a Druid class. It's always been my favorite in other rpgs for its sheer versatility, and the whole idea that you're a protector of the wild, and I would love to see what FF does with it. The biggest hang up is it would have the potential to be fairly broken, if not done correctly, given FF14 doesn't have specs the way WoW does/did/whatever, so you can't bounce between dps/caster/tank.
I'm thinking it would probably work best as a melee or ranged dps (though tank or RDM setup would be an option depending on how you set it up) where you call upon the power of nature to unleash damage on your enemies, and provide your allies with buffs or succor.
Personally, I'm sort of thinking along the lines of we call upon the spirits of nature during combat. So like, if I wanted to shield others, or perform a really strong aoe, I might call upon the spirit of the bear to lend me strength. Or if I wanted to do a lot of single target damage I might call on the spirit of the tiger to lend me speed and greater power. If I wanted to drop a dot perhaps I could call on the spirit of the raven or coyote to play tricks on my enemy. And if I wanted to heal or buff others perhaps I could call on the spirit of the dove to bless my allies.
Our limit breaks could be calling on the earth itself to unleash its wrath in a violent earthquake or something similar. And our weapons could be staves. Not staffs like healers or other casters, but actual monk-style staves.
Just to throw that idea out there.
Last edited by Kytrin; 11-26-2019 at 12:02 PM.

I wouldnt mind seeing a new "sword" dps class.
I like to play the classes that use a sword in games alot, either single, or DW, would be nice if there was another option or two for dps swords![]()


Only one I really want at the moment is FFX-2 Berserker.


Another dual-weilding class would be neat. Either a Swordsman (short swords) Bezserker (hand axes) or a gunner (either two pistols or a cutlass and pistol)
Corsair would be neat. https://finalfantasy.fandom.com/wiki...nal_Fantasy_XI)
Finally put the guild to use!
Dual wielding 1 handed swords? We could call it Fighter. Or should we wait on that job for Sword-chucks?Another dual-weilding class would be neat. Either a Swordsman (short swords) Bezserker (hand axes) or a gunner (either two pistols or a cutlass and pistol)
Corsair would be neat. https://finalfantasy.fandom.com/wiki...nal_Fantasy_XI)
Finally put the guild to use!
Chemist as a healer
Time mage as ranged dps or caster
Geomancer as a ranged dps or caster
Beastmaster/beasttamer as the next limited job



Songstress from X-2.
Could be a healer!
To be honest with ya'll, I really just want another heal. :/
I don't care if the healer if from Planet Zorg at this point.

Puppetmaster similar to the FFXI system with attachments for the automaton, but make them craftable from the rarer drops from older dungeons.
That way finally there is some purpose to craft for battle reasons outside of gear and pots.
Might not work with the Pet AI system but one can hope.
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