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  1. #31
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Hmm, what classes I want?

    I want a true Greenmage as magical Support DPS that works a Buffer/Debuffer with its damage source being a massive DoT overload that it ramps up over time n stacks their effects with the DoTs of others to lose not efficency should play multiple of them together to cancel not each other out in combat.
    A Greenmage with a gameplay design twist that is similar to that of a Necromancer that handles Curses as negative conditions that don't just simply run out, but stay as long you can/want to keep them up, without falling victim from your own cursed Stigmatas for cursing your enemies.
    A gameplay that revolves basically the hex and enchantment system from old GW1's Mesmers/Necromancers combined as a unique Greenmage, thatd what i'd like to have, becaus thats as much as possible we will perhaps ever get to see under FF14's lore which gets close to a playable necromance - something that is designed around curses, blood/pact rituals, hexes n enchants to buff n debuff targets - definetely not any kind of minion master type that summons undeads, that is not FF's class design style for "heroes" which have to representate warriors of light.

    Aside of that concept of mine, Id like to see:

    Dreamcatchers, a class thats basically a mixture between Psionics, Illusionists and Spellblades to get as a result something unique that feels like a battle mage n plays also kike a real one, because Redmage will sadly never fulfill truly good that ideal - never under that design, which feels more like a Fencer with some stolen black and white magic attached to it, being basically 3 things in 1 having no true own identity.

    FF14 so far lacks completely the stereotype of the mind controler, whick tricks n fools enemies with illusions, conses them to let enemies fight against each other due to not knowing anymore who's their target and who isn't, or attacks them directly via telekinetic powers from pure mindpower, sending foes to sleep n torturing them with projected nighmares via telepathy, turning basically the powers of a pixie into a playagle class, guess ilk make for this a full concept next.

    For Healer I'd like to see Alchemist as a first non magical healer that doesn't use the typical,attributes, but instead uses just only Constition for both, health and damage modifier stat, so that it can use the optimal setting of CON, SPD, CRT, DRH, not needing any spell speed, strengh or the mage damage its, because it is no magic job, however it would use mp for its varios tonics, elixiers, potions, salves, oils n powders to create them as part of the ressource management, even an Alchemist needs somewhere to have it's limits.
    The current crafter term should get renamed to Scientist, the whole Achemist story was anywaya always about science, the science to bring dead people eventually back to life.
    Playing that story I always felt myself asking - when comes Frankensteins Monster through the door n says, hello, i'm back XD? So Id like to see real combat alchemists in FF14 as healers.

    Beast Tamers would be awesome as well, a class that fights together with tamed beasts n monsters with whips as medium ranged weapons

    As Tank I'd like to see Chronomancers, they'd be the first caster tank and it would help giving Astrologists their identity back as what they truly are - visionaries, star seers, fortunetellers and not a kind of stupid wannabe time mage that SE originally tried to make them look like

    N lastly as kind of DPS/Offtank Hybrid i'd lve to see the Crusader/Templar as a kind of mystic/rune knight gameplay to get an alternative flr Dragoon, which is more defense/support n counterattack orientad, than the Dragoon - punishing targets for daring to target attack them, able to withstand for long enough, to give healers time to revive, should the tank/both die in battle, so that the battle doesnt become chaotic directly, a Crusader would be like the last time puffer to buy healers time to get the MT back, due to the significant higher def than typical DPS classes like SAM, MNK or NIN which die with their def like flies to skills that hit usually tanks

    ---

    About Crafters/Gathers, Id like to see something new there to:

    Hunter > As Monster Loot Gatherer for stuff like Blood, Bones, Fangs, Furs, Skins ect.
    Drifter > kind of treasure hunter style gatherer, thats focused on all kinds of valuables just with the goal to sell it for a good pice, so thats the stereotype of the money gatherer, the relic hunters, digging with shovel in search for Rubies xD Zelda Style ^^
    Author > As Crafter for Books, Scrolls, Paper Typers, thats all no alchemist work, what a nonsense SE did there...
    Craftsman > For just all kinds of Housing stuff instead of splitting this stuff up among 10 plus class just make 1 crafter that crafts all housing items n is focused on that only
    (2)
    Last edited by Kaiserdrache; 11-18-2019 at 07:39 AM.

  2. #32
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    318
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    1: Werewolf (Shapeshifter Melee DPS, could work similar to the werewolf in Elder Scrolls Online)
    2: Engineer (Disciple of the Hand, crafts Magitek items)
    (3)
    Last edited by Feronar; 11-18-2019 at 12:16 PM.

  3. #33
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kisshu View Post
    While I would also like to see them give all classes one final overhaul(god knows some jobs have gotten a lot of overhauls from 2.0 to 5.1) instead of new jobs, I doubt it will happen. A big factor in a new expansion is the new jobs.
    Most of the needed overhauls have already happened, they were deeper issues with how the job actually played. Monk mechanically plays absolutely fine, but it's pretty clear they got ripped off big time on their Shadowbringers abilities and Tornado Kick is still a an almost completely useless meme outside of PvP. These are just a couple of things requiring relative attention, there's obviously more but this isn't a balance thread.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  4. #34
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Chemist (healer)
    Geomancer (DPS)
    This is sorta on par with my thoughts, though I personally would like to see Geomancer as a Tank. But please not a healer, please no.

    Can I add in a Pictomancer. Making that job design really got me interested in the idea of having one.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #35
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Geomancer! 4th and final Magical DPS, who uses the remaining elements of Water, Earth and Air that BLM (and WHM now) doesn’t use so it fills all the gaps in the elements our player can use. Maybe its main mechanic could be using terrain skills (like specific leylines for each element) or totems it puts down to both provide party support and bolster certain Elements in its rotation, giving it a risk reward play with positioning even more than BLM, and more interesting than just turretting.
    (1)

  6. #36
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Tooth View Post
    Nope, anything goes.
    Thank you!

    Turreter: This character places turrets which remain in place until destroyed. The turreter can only place so many specific turrets down. Any additional turret of that specific type are replaced by the new turret.

    Examples of turrets: One which shoots arrows at an enemy, a turret which AoE heals once so many turns, and a turret which shoots a jet of water at an opponent which knocks them back.
    º
    º
    Boomeranger: This character throws a magic boomerang at the opponent. According to the ability used, the boomerang flies a different path. Examples include straight forward, straight forward and back, and spiral. In addition, there would be boomerangs which have different effects like freezing an opponent in place or placing a dot on the opponent.
    (0)

  7. #37
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Feronar View Post
    1: Werewolf (Shapeshifter Melee DPS, could work similar to the werewolf in Elder Scrolls Online)
    2: Engineer (Disciple of the Hand, crafts Magitek items)
    Would the beast be in bipedal form like Skyrim, or are you referring to transforming at will, & it wears off?
    (0)

  8. #38
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Whatever healer that doesn't feel like a "WHM but with-"
    (1)

  9. #39
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Centurion: Garlean themed melee DPS class, wields those big greatsword gunblades that Regula and Vitus use.

    Mammeteer: Healer role mash up of puppetmaster and chemist, wields a pistol for damage, throws potions for quick heals, uses support mammets for big heals and party assists.

    Blue Mage: upgrade to real job.
    (1)

  10. #40
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Oh, that's an easy one.

    Chemist (Healer)
    Illusionist (DPS/Caster)
    (0)

    I'm taking Lore way too seriously. And I'm not sorry about that.

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