You got some solid ideas I do like the thought of being a pilot makes things more orginalThanks for clarifying, I read that and was like hmm interesting but wanted to know what you meant.
Mentally I sprang into three directions when reading it:
- Magitek Pilot as a limited job, taking some of the really old ideas our dev team had for magitek combat mixed iwth perhaps some of the fancy g-warrior content they made
- Engineering job, before we had a healer announced had suggested a Garlean inspired combat medic which used technology to craft some potent healing / buffs (as their gimmick) while also having a large kit of other technological inspired tools. Like orbital strikes, structures, drones, grenades', etc.
- Advanced craft jobs, like Paladin in FF history (no longer really in FFXIV unless you're thinking really really early days). Paladin took white mage and gladiator for example, here you might have advanced crafting jobs (new crafting jobs) such as Materia Maester that can make special effect materia. Or going back to that magitek pilot you might have magitek engineer. Then again I just look at that and wonder why not put the craft under goldsmith lol. It does add some opportunity to have more leveling later in an expansion or what have you (say 5.5 adds 10 more levels go magitek engineer, that could be cool), fields of focused types of crafting, might be some exclusive gimmicks you can have (when crafting as a magitek engineer the UI changes a bit some unique new mechanics, etc), it's not .. not useless but you'd have to take advantage of the separation in a way tangible enough to not just be a way to obfuscate things.
Crafty damage dealer could work as well, though it is semi-related to MCH ? Crafty tank is certainly a more open field though.
but a healer wouldnt be bad though that could fall with chemist too
Free the Glam!, Duel Pistols (Gunner)?
Green Mage!
> Bring back Protect, Stoneskin, et al and give them to Green Mage
> Add in some stat reduction debuffs like defaith and deshell.
> Main DPS spell can be something along the lines of a weaker version of Comet.
> Weapon type can be scales of some sort.
Kaplan Zereort, the Forever Penniless
Meredith Cross, the BunBun Tank
Himeko Murata, the PantslessHealerGreen DPS
Gunner - very agile ranged dual hand gun type class not too much unlike that of Bayonetta but more centered around the guns than magic. Of course with a ff fit to it.
I think the next two jobs will be a magic DPS and a melee that shares gear with Ninja.
For the mage, I still hope for Time Mage with a big focus on DoTs, while SMN focus would be on the pets.
For the melee, I think they will make up a new job name while still taking inspiration from an existing FF character (like they did with Gunbreaker and Reaper). My bet would be on Seven and her whip-blade from Type-0.
Not to be the wet towel, but... isn't that just a Conjurer with a somehow even smaller/duller kit in solo play?
Now, start laying ground effects, summoning root systems you could grow with healing spells, detonating earthen shields or previous-laid spires, etc., and I'd be pretty well sold.
But a mere buff-bot + Stone-but-from-space... ehhhh~...
_____________
That being said, I kind of wish we had a better feel for the distinctions between the "colors" of magic. Red might as well be "grey", Blue Mages have nothing reminiscent of their color (unless somehow blue was the general/iconic color of monsters), and Black and White end up similarly just based around nukish casts with (now) zero attached effects. It's a bit disappointing, to say the least.
In other IPs, you'd tend to see a more integral theme to how each of those magics (or "colors" of magic) work that'd actually play into their actions. Perhaps Red magic would be more about leveraging instability from critical mixtures of opposed elements to generate a greater-than-their-sum release of magic. Maybe Blue magic would be about the "flow" between, say, one's mana and one's eikos (the sort of persistant archetype or idea of a creature, especially one with inherent mana, that has seeped into and is then partly maintained by a worldsoul -- sometimes collecting into an avatar of its/those aspects, an eikon). Such would give a bit more situation for RDM's 'mana balance' or BLU's spell-stealing and monster interactions, etc., especially if we led with those ideas to how the magic works and built upon them. Instead, what we're left with just seems like arbitrary and empty prefixes, gimmicks, etc., to give guise to old actions as new. That's perhaps a bit hyperbolic in regard to the nuts and bolts of those jobs, but I can't help feeling that way about them on the whole. And it only gets worse if I compare such against other works with differentiated colors of magic, such as Magic: The Gathering, Brent Weeks's Lightbringer series, etc.
Hmm... toss out the rocks from space as a basic DPS spell and change it's weapon from scales into a shillelagh. Then make it's "spells" instant case magic infused melee attacks. At least those are my first thoughts on this suggestion.
I for one would welcome a Sniper job in the game. Whether they use shortbows, crossbows or rifles, it doesn't matter to me. I just liked playing Deadeye from GW2, so the idea of having a "crouch stance" in the game would sound fun to play around.
It'd be horribly impractical but I would love to have a Magitek Pilot job, based on the G-Warrior stuff from the Sorrow of Werlyt questline. I can't believe they came up with an in-universe way to put a Gundam into Final Fantasy and only created it for a side quest, never to be seen again.
Seems like a ton of effort to put into just an elaborate inside joke/homage. They know how cool it would be, right?
To be fair, Red Mage has pretty much always been "grey" mage with a sword. FFXIV, near as I know, is the most unique application of the class since its inception, though I don't know much to be honest. Your GRM ideas are pretty clever, though a bit difficult to pull off for console players.Not to be the wet towel, but... isn't that just a Conjurer with a somehow even smaller/duller kit in solo play?
Now, start laying ground effects, summoning root systems you could grow with healing spells, detonating earthen shields or previous-laid spires, etc., and I'd be pretty well sold.
But a mere buff-bot + Stone-but-from-space... ehhhh~...
_____________
That being said, I kind of wish we had a better feel for the distinctions between the "colors" of magic. Red might as well be "grey", Blue Mages have nothing reminiscent of their color (unless somehow blue was the general/iconic color of monsters), and Black and White end up similarly just based around nukish casts with (now) zero attached effects. It's a bit disappointing, to say the least.
In other IPs, you'd tend to see a more integral theme to how each of those magics (or "colors" of magic) work that'd actually play into their actions. Perhaps Red magic would be more about leveraging instability from critical mixtures of opposed elements to generate a greater-than-their-sum release of magic. Maybe Blue magic would be about the "flow" between, say, one's mana and one's eikos (the sort of persistant archetype or idea of a creature, especially one with inherent mana, that has seeped into and is then partly maintained by a worldsoul -- sometimes collecting into an avatar of its/those aspects, an eikon). Such would give a bit more situation for RDM's 'mana balance' or BLU's spell-stealing and monster interactions, etc., especially if we led with those ideas to how the magic works and built upon them. Instead, what we're left with just seems like arbitrary and empty prefixes, gimmicks, etc., to give guise to old actions as new. That's perhaps a bit hyperbolic in regard to the nuts and bolts of those jobs, but I can't help feeling that way about them on the whole. And it only gets worse if I compare such against other works with differentiated colors of magic, such as Magic: The Gathering, Brent Weeks's Lightbringer series, etc.
In all honesty, I feel like "Comet" should be the name of AST's primary DPS spell and give "Malefic" to GRM.
Last edited by Wolfsbane706; 08-29-2021 at 07:15 PM. Reason: A letter.
Kaplan Zereort, the Forever Penniless
Meredith Cross, the BunBun Tank
Himeko Murata, the PantslessHealerGreen DPS
I think it would be relatively easy, in the sense of 'pain to develop', to make it a limited job.It'd be horribly impractical but I would love to have a Magitek Pilot job, based on the G-Warrior stuff from the Sorrow of Werlyt questline. I can't believe they came up with an in-universe way to put a Gundam into Final Fantasy and only created it for a side quest, never to be seen again.
Seems like a ton of effort to put into just an elaborate inside joke/homage. They know how cool it would be, right?
It works well with the whole limited concept and could even come with some xenosaga like bonus opportunities for either a Eureka content (limited job combined into a new eureka even), but just in general. Like you're on the open world, as you might in xenogears / saga, and call down your mech allowing you some respite (I assume like blue mage if limited you'd not be doing too much with it in end game like content, so it's not like you'd ruin the balance of the expansion unless it was intended usage). Mounted speed + can fight at the same time, would be pretty cool imo if you had some like Armor Core, Gundam, Zone of Enders like strafing and yet ability to attack.
I like the idea for limited because progression could be fairly reasonable mix of pilot level, dungeons and parts such that if SE wanted to encourage group play initially but logically assume the content will quiet down (just like blue did) then they have other 'parts' available at a time delay (and or different type of acquisition) which allows for a smooth progression of your character. Like maybe Gummi from Kingdom Hearts for some type of progression (attained from doing some content), but also it would be fairly reasonable to assume some crafted parts too (which can include NPCs, from bring me x, to earning reputation ranks, etc, and of course players).
They might be able to think of a way to have a magitek pilot as a normal job, but I agree with you that it would be a bit more difficult. Not impossible though.. I think... Just... Difficult lol.
The imagery of a magitek that is inverse cliché fueled by the player is kind of neat. Like normally you imagine tubes going into the pilot that might inject them with drugs and enhancement serums to better perform. Rather instead here the player is dumping their aether into the machine bleeding into the machine (might think adding a heart concept to the machine, and perhaps a minor sense of sentience, depending on how crazy they want to go there might be different hearts - like our magitek in the MSQ level 50 quest had a mammet heart).
One perhaps more balanced idea would be a highly technological focused engineer job that has the ability to enter a few different mechs. Rather than the classic 'transforming' job, which is beasts and or demon like stuff.. it would be a technological transformation (like) job. A more 'mech' like iron man like job (since these magitek would be larger than just a skin/costume).
Last edited by Shougun; 08-29-2021 at 02:04 PM.
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