One problem with the Magiteknical Synthesis trait is that, while it's introduced at the same level as Swiftcast, it ignores that Role Actions like Swiftcast and Surecast aren't affected by level-syncing (so they're available to the job while synced at level 1 after reaching the appropriate unsynced level for unlocking them, which would be automatic in keeping the trend following Heavensward) -- which is also the only reason to introduce such a trait at that level in the first place. I would recommend introducing it at level 1 instead, but then it goes to further illustrate the point about the change being largely cosmetic rather than technical.
You do have a point about Brotherhood and Embolden, but I would also remind you that Magical and Physical damage are not purely divided up by Spells and Weaponskills -- as illustrated by jobs like RDM, BRD and NIN, who deal Magical damage with Weaponskills, or BLU who does Physical damage with Spells -- but rather by the damage types themselves (Unaspected and Elemental for Magical, Slash/Blunt/Pierce for Physical). You could continue to have the job perform Physical damage without being weaponskills; however, I would also point out that by having such a disparity, there remains a strong possibility of MED being treated as mandatory for specific group compositions, or having their output be balanced around the presence of Physical-boosting DPS jobs.
I have to wonder if perhaps one way to do it would be to treat Solutions as the alternate resource, having their count be part of the MED's UI instead of stacking on allies?Regarding the Solution spending, what would you recommend?
I brought it up because M-Elixir didn't have a listed MP cost, and with all of its other stats being the same as M-Potion except for a higher potency and range, it appears as both more efficient and a straight upgrade.As for M-Elixir, I view it as being like Cure III is to the basic Medica for WHM. The latter's useful in a pinch if you absolutely need the lower MP cost, but the former's overall more efficient.
Maybe I was confused when leveling SCH, but weren't there some levels where Miasma II was worthwhile in single-target (particularly over Ruin II for weaving, since the DoT was considered useless in AoE)?The Sprays just act like Flamethrower and Red/Inferno Fang is more like what Miasma II used to be for SCH.
... Possibly my fault for having leveled WHM first.