Chemist doesn't have to be an MP-free healer or lack cast times. I don't expect the devs to create a healer that isn't dependent on mana and casting. Chemist could take a note from Noctis in FF15. In said game, potions we're actually just energy drinks that Noctis infuses with magic to give them healing properties. Chemists could take low-quality potions (because it would be easier to explain their infinite supply of them) and infuse them with aether to make them as potent as other healers' spells.
Now we have established how CHM could potentially rely on MP and have cast times.
Mix has been mentioned, but I do believe it would be a fun mechanic to implement on a healer. It would likely be a halfway between NIN Mudras and AST cards. Like NIN, it would involve pressing oGCDs in a certain order to get desired outcomes (like a healing puddle an explosive), but like AST the oGCDs can be done between GCDs. This would not be like DNC (where the outcome never changes, just the order of the steps) or fully like AST (where the outcome is random).
To make mixing even more unique by being able to store multiple mixtures, rather than having to use the completed mix immediately. Say we have 2-3 oGCDs for mixing, and each variety of completed mixture also has it's own action slot. There's no "start mix" or "end mix" action, mixing begins with the first "mix action" and ends after a third "mix action" is used. This would probably be handled like Mudra actions and have all mix actions share charges. The job gauge would show mixing progress and the order of mix actions. Once a mix completes successfully the corresponding action that was created will gain a charge, and multiple charges can be stored.
In this way, CHM would be somewhat like SCH where they are proactively managing their healing kit to prepare for upcoming mechanics (SCH does this with barrier health and skills like Excog). Whether that would be a fun or interesting way of creating a healer... shrug.

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