Quote Originally Posted by Kabooa View Post
I tried a chemist healer, but much of what it utilizes can translate into a DPS type job.

Removing / adjusting the healing oriented abilities and tuning them to be damage oriented ones, and you have a stim-giving, potion chugging, grenade throwing, shot-aiming floppy-hat wearing adventurer.
I mean to be fair, someone would probably argue the same case for any other healer ("remove the heals and it's just a DPS"), but upon reading the concept over... yeah, that's a lot of DPS skills.
Like, most healers have the same three basic attacks, an oGCD and a DPS cooldown, filling the rest of the space with healing CDs. This concept is a lot more DPS skills than that, to the point I'd almost straight-up call it a Musketeer concept.

I appreciate the effort made, and the illustration of my original point.