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  1. #1
    Player
    Septonyte's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    S'epto Nyte
    World
    Balmung
    Main Class
    Red Mage Lv 100

    Firmament Concerted Effort needs some restrictions

    So, as of writing this I have seen threads mentioning Balmung, Lich, and Phoenix undergoing their first concerted effort to disastrous effects. It seems players from other servers are hopping over just to get the easy experience points and scrips then leaving.

    Please place some restrictions that could dissuade players from doing this so the Local players can take part on THEIR server to improve THEIR Frimament.

    Some Ideas I have include:
    • No Exp for Wanderers AND no Scrips for Wanderers (this is to keep the leechers out).
    • An Auto-kick from the Firmament for Wanderers for a period of time before the concerted effort (lets say 10 or 15 minutes) via auto-return (so they don't just congest Foundation) with a lockout until the end of the concerted effort.
    • A COMPLETE lockout to the Firmamnet for Wanderers. (I wouldn't want to do this so wanders can still help other servers. But it was still an idea that I had.)
    (7)

  2. #2
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,049
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    I play on Zodiark, there was a wave of players from Lich and other servers that blocked myself and FC mates from getting in to do our fate on our server. And they will keep doing this for every one. Make it doable only on your server. Server hoppin and blocking other people out the event is unacceptable.
    (3)

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Septonyte View Post
    snip
    The thing is though despite the server issues, wandering players doing this content are actually making contributions to your world. As per the patch notes;

    "The restoration effort is carried out independently on each World, and as such the stockpile is also managed separately. Contributions made while visiting another World will count towards that World's stockpile."

    Simple solution is to temporarily add extra instances, it'll help to divide the players more and locals won't feel locked out. Though never had any issues myself, but this content will die down in time so we don't need anything too permanent.
    (0)

  4. #4
    Player
    Ceridwenae's Avatar
    Join Date
    Mar 2016
    Posts
    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Yeah, just posted on Aelin_Ashryver's thread on this.

    I thought the same thing too (@OP), but I wonder just how much blocking Wanderers would do anyway. We need the ability to create new instances to meet demand, but have the results merged over all of them (like, for example, four different instances, but one overall outcome reflected on all).
    (0)

  5. #5
    Player
    Septonyte's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    S'epto Nyte
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kurando View Post
    The thing is though despite the server issues, wandering players doing this content are actually making contributions to your world.
    If they contributed I would be fine. Sadly there was a large influx of players onto Balmung's Frimament within 30 mintes of us finishing our bar. Almost all of them were "just waiting there for the event". These are not people contributing to the progress bar. These are players who are coming over to other worlds to leech easy EXP and Scrips before leaving. They are blocking out people who have been online and contributing all day to this on simply so they do the lazy thing and leech easy exp and scrips from ALL the other worlds. It is screwed up and SE needs to take steps before the event descends into a giant cross world griefing session. This event could be nice but it is about to become another Raubahn's Wall.
    (7)
    Last edited by Septonyte; 11-13-2019 at 05:41 AM.

  6. #6
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    So like, what is the Concerted Works actually about then? I tried to get in but of course couldn't because too many Balmung wanderers and I'm sitting here wondering what I just missed out on. I don't care about the negligible scrip rewards that I can pound out myself in a couple minutes, but I DO care about permanently missing one-time events because of bad game design. Is this thing just a big dumb FATE or is it an actual storyline progression event that you have to be there and see when it happens or you miss it forever? Like does it have cutscenes, actual buildings being put up, landscape permanently changed, like Doma?
    (0)

  7. #7
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    So from what I saw, you simply interact with objects in a set order to complete a 'task' to fill up the FATE bar. Click on logs to get logs, click on work stations to turn logs into lumber, click on build site to place lumber as building infrastructure, then repeat until the FATE is done. I dc'd just before it finished, so when I logged back on I didnt notice any immediate changes, but I'm assuming once enough FATEs are done and the current 'stage' of restoration is complete, there will be more obvious changes.
    (0)
    Last edited by MrThinker; 11-13-2019 at 09:35 AM.