Quote Originally Posted by Vendalwind View Post
Making melee use MP would cause so many problems and potentially make SkS terrible across the board again like in the TP days. This is such a bad idea. Homogenization and simplification is BAD. Never would i want to see resources reduced in complexity, plus it breaks the aesthetic and balance of classes to tie them all to that same resource with differing effects. It's just a bad idea.
MP expense in no way worsens SkS. Neither SkS nor SpS have any impact on MP generation, and non-Spell actions can have, and already have had, MP costs.

And tbf, the bulk of the suggested changes outside of those for DRG would in no way reduce complexity, and even that job's wouldn't have to do much of anything to its gameplay just to shuffle resources towards MP. That said, they would change fight dynamics in potentially undesireable ways -- such as SAM being able to fly into combat at near-full ramp-up, which every SAM would likely love but other jobs' would feel less amiably towards. I'm not about to defend the idea as a whole, but complexity, of all things, is not the issue there, apart from the one poorly rendered suggestion for its implementation.