I wasn’t even talking about trolls in Labyrinth, though people not rolling to avoid being kicked is a problem for any content with gear rolls in it. My post was about people in the most recent raid cheesing the timer to avoid being kicked when they start AFKing/causing problems; feel free to go back and actually read it.
The timer doesn’t need to be 5 minutes long; 2~3 minute would suffice to allow people to roll while also allowing parties to get rid of players who don’t need to be in the party.
If you can’t roll on loot while following a tank to the next pull, that is entirely a you problem. No need to keep the timer long because of it.
Last edited by HyoMinPark; 11-14-2019 at 10:00 AM.
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Hyomin Park#0055
It's not Labyrinth. It's every instance with loot at the end. I've seen people waiting out the timers in every alliance raid, every regular raid, even ARR trials. I have sat through the timer on Ifrit Hard just on principle to make that one person who wouldn't roll wait with me.
When people abuse it fair often, I have to disagree. You'll have more than enough to roll with 2-3 minutes even if the tanks chain pull. I mean, you can just roll during the fight.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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I'd just leave party and go do something else. This problem does not occur with anywhere near enough frequency to warrant wholesale changes.
There is a really good reason why we have this "long" timers for loot, newbies are watching cutscenes obviously and with a timer taking 1min or even less another party member can just open the chest etc. and the newbie don't have any chance to roll for it.
Some people maybe also need some time to decide what they want or need, reducing the timer to 1min or less will just cause people to just need and greed as fast as they can without thinking about it, because there is no time for that. Waiting 5min for the loot is really fair in my opinion, could be way worse.
Generally, the only cutscenes in battle content are before the last boss of a dungeon or 24-man (outside of the intro, but there’s no loot present there so it’s irrelevant). Only the 24-man cutscenes tend to have any length to them that would necessitate a 5 minute loot timer—dungeon cutscenes and 8-man raids/trials are rarely longer than 30 seconds. If the penultimate loot timer is longer to compensate a long cutscene, that’s fine. But there’s little reason to have all timers at 5 minutes.There is a really good reason why we have this "long" timers for loot, newbies are watching cutscenes obviously and with a timer taking 1min or even less another party member can just open the chest etc. and the newbie don't have any chance to roll for it.
Some people maybe also need some time to decide what they want or need, reducing the timer to 1min or less will just cause people to just need and greed as fast as they can without thinking about it, because there is no time for that. Waiting 5min for the loot is really fair in my opinion, could be way worse.
As for deciding what a person wants, do people really need 5 minutes for that? It’s also very possible to go into content having your desired loot piece(s) in mind. And I think a decision can still be reached within 2~3 minutes.
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Hyomin Park#0055
The problem is the discussion here started with the 24 player raid because a healer was afk the whole time and cheesed himself through because the loot protects you from being kicked. Still there can be decent long cutscenes at the end of raids which could lead to people who watch the cutscene missing loot, new dungeons also have a lootbox at the end and the cutscene right after it.
The solution here would be to improve the ways to report people and not messing with loot timers. Which is the thing the creator of this thread should have done, report the player who afk through the dungeon because that is against the rules and when your fellow party members do the same you are more likely to let him notice that he may not do that next time.
So the whole thing here is about not being able to punish a player by yourself directly because the loot system protects him. If a player has a bad behaivior and breaks rules etc. then report him, that should be the normal way and even tho you don't get the satisfaction out of it knowing what he got i think you can be sure he gets punished for doing bad stuff like that. Shouldn't be anyways our duty to kick people as we please, there should be way more support inside the game but that's another topic.
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