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Thread: Paladin Updates

  1. #51
    Player
    Firon's Avatar
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    Firon Veleth
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Masamune1004 View Post
    Fists of Wind doesn't increase evasion, it increases movement speed and reduces weaponskill recast times.
    Lol i never noticed i just went by the original skill list they posted from a few months back.
    (0)

  2. #52
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    Quote Originally Posted by Treach View Post
    Exactly, play what you want, just don't "intentionally" post false biased information to confuse or mislead other players.
    Play what you want is great until you notice no matter how skilled you are with that job another is better. I'm not saying WAR should be nerfed but PLD is behind it in almost every regard.

    If PLD is a single target tank than it should be better than WAR at that, not worst or equal.
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  3. #53
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    Sol_Aureus's Avatar
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    Mar 2011
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    Gridania
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    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    PLD needs more overall mitigation.

    The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
    (9)

  4. #54
    Player
    Treach's Avatar
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    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Firon View Post
    Def not in denial I played with a few wars today i can say this Decent pld is on par with a good war for single target tanking, Wars are not built to be the best tanks but they do really well if the players knows what they are doing. I ran into a lot of bad war tanks today doing ifrit cause them holding hate vs 1 mob is on par with a decent pld.
    You don't judge a job based on the players, you judge them against each other and don't count skill factor into it.

    For instant threat at the start of a fight warrior wins, for sustained threat warrior wins with dps and collusion and the same skills a PLD would use not counting cures that you can't get enmity with from over curing anymore, if you want to risk dying just so you can get full cure enmity be my guest cause it won't bother me if you die at all.

    Disclaimer, this is not warrior fanboy opinions. I personally do not care which tank is currently best, I'll play whichever one it is.
    (2)

  5. #55
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    Quote Originally Posted by Firon View Post
    Def not in denial I played with a few wars today i can say this Decent pld is on par with a good war for single target tanking, Wars are not built to be the best tanks but they do really well if the players knows what they are doing. I ran into a lot of bad war tanks today doing ifrit cause them holding hate vs 1 mob is on par with a decent pld.
    If a bad WAR tank can't tank 1 mob especially Ifrit than they are a lot worst than bad. They should probably just stop tanking all together.

    Yes a PLD can hold a single target but a WAR can do the exact same thing and output more damage in the process.
    (2)
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  6. #56
    Player
    Treach's Avatar
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    Treach O-o
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    Malboro
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    Gladiator Lv 60
    Quote Originally Posted by Sol_Aureus View Post
    PLD needs more overall mitigation.

    The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
    Get out of here with your logical logic!
    (1)

  7. #57
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    Quote Originally Posted by Sol_Aureus View Post
    PLD needs more overall mitigation.

    The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
    Yes, exactly. Why just have cake when you can eat it too?
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  8. #58
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    PLD needs more overall mitigation.

    The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
    I agree with this since i don't main pld in this game but i do have it lvled does spirits within work like XI does same dmg to any mob no matter what if not they need to look into that.

    Edit: or make Spirits with in like Atonement from xi damage it does is based on how much hate you have but cap the dmg @ like 700 dmg.
    (0)
    Last edited by Firon; 03-27-2012 at 10:07 AM.

  9. #59
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    Masamune1004's Avatar
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    Isidula Granviir
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    PLD needs more overall mitigation.

    The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
    This. 4th quote in a row!
    (4)

  10. #60
    Player
    Peptaru's Avatar
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    Mar 2012
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    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Extra damage output is pointless if you have to run 2 whms vs. 1 whm. dropping a whm adds another DD job to the mix which by itself will outproduce the warrior tank in raw numbers (unless your second whm was nuking to make up the difference). Everything will be more and more situational as things are nailed down and i'm looking forward to it.
    (0)

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