Hi Sword,
Great point as well. I hope further improvements are coming down the pipeline (and soon), before the player base gets it stuck in their mindset (and forms long-standing prejudices) that "Paladins suck."
For all our sakes, I hope so too.![]()
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
where is the fraps on PLD tanking Coincounter???
Aion Zwei - Masamune
Make Holy Succor instant cast.
Long casting times and cast interruption do not go hand-in-hand when tanking multiple mobs is common and dodging attacks is a necessity. If I could Flash a group of mobs and reliably heal myself or others, then PLD would actually be capable of sustaining hate on multiple targets to some extent. If it didn't take 3-4 seconds including cast time and animation lock to heal myself, then maybe I could actually heal faster than the WHM while being free to dodge attacks afterwards.
Have Divine Veil enable PLDs to block a percentage of magical damage dealt.
Enabling Divine Veil to aid in magic damage reduction would put PLD on better footing as the "mitigation tank." The regen effect of Divine Veil is interesting in that it doesn't affect the PLD itself. Why doesn't the person who needs it most get it? They should make it affect the PLD as well or scrap it altogether in favor of magical damage reduction instead.
Allow parry even with a shield equipped.
As it stands, having a shield is just a substitute for parrying. Being able to do both would give PLD another edge in damage reduction. It doesn't make sense that equipping a shield prevents you from being able to parry. Also, having a Foresight that actually works would be a big boost. This would make up for not being able to equip Featherfoot.
Would PLD be desirable over WAR even with the above changes? Probably not. But until they make changes to the extent of the effect dlvl has on everything, I think these changes would make PLD significantly more stable as a tank without requiring a massive overhaul of the system.
Did this the other day and we got him to 1/4HP remaining with minimal problems straight-tanking, then he did 4-100tonz in a row and I got one-shotted because all my blocking abilities were down :].
For those with suggestions or ideas, may want to post it in this other thread: http://forum.square-enix.com/ffxiv/t...tments-PLD-WAR
Hi Tsubaki,Make Holy Succor instant cast.
Long casting times and cast interruption do not go hand-in-hand when tanking multiple mobs is common and dodging attacks is a necessity. If I could Flash a group of mobs and reliably heal myself or others, then PLD would actually be capable of sustaining hate on multiple targets to some extent. If it didn't take 3-4 seconds including cast time and animation lock to heal myself, then maybe I could actually heal faster than the WHM while being free to dodge attacks afterwards.
Have Divine Veil enable PLDs to block a percentage of magical damage dealt.
Enabling Divine Veil to aid in magic damage reduction would put PLD on better footing as the "mitigation tank." The regen effect of Divine Veil is interesting in that it doesn't affect the PLD itself. Why doesn't the person who needs it most get it? They should make it affect the PLD as well or scrap it altogether in favor of magical damage reduction instead.
Allow parry even with a shield equipped.
As it stands, having a shield is just a substitute for parrying. Being able to do both would give PLD another edge in damage reduction. It doesn't make sense that equipping a shield prevents you from being able to parry. Also, having a Foresight that actually works would be a big boost. This would make up for not being able to equip Featherfoot.
Would PLD be desirable over WAR even with the above changes? Probably not. But until they make changes to the extent of the effect dlvl has on everything, I think these changes would make PLD significantly more stable as a tank without requiring a massive overhaul of the system.
Some excellent suggestions.![]()
If Holy Succor was instant (like Second Wind), that would certainly make Paladin much more effective.
And I've been asking for a Magic Defense type of ability or trait as well. That would give Paladins some type of unique characteristic.
Re: Parry - Definitely! I was floored (and disappointed) when Square & Yoshida-san removed Parry from Gladiator, just because they equipped a Shield. I suppose if they actually fixed Blocking Rates & Damage from Blocking in general, it might be fine, but allowing Parrying as well (again) would help things also.
Last edited by Kiara; 04-10-2012 at 12:36 AM.
Make Outmanuever restore more MP. Even if it will give GLA more MP, that doesn't matter since his casts are still limited by spell CD timer. Also increase the rate it blocks so that we don't have to couple it with Divine Veil for it to do anything.
Make Aegis Boon have a duration and lower amount healed, like Outmaneuver.
Make it so that shield blocks prevents interruption.
Make it so that Divine Veil regen effect doesn't require you to have someone else cure you, just healing yourself can trigger it.
Lower the MP cost of Holy Succor so that it doesn't eat up 50% of your MP each cast.
Last edited by jwang; 04-12-2012 at 06:28 AM.
I like the instant cast Idea for Holy Succor, maybe some sort of Instant Stone Skin aswell. or buff Devine Veil to reduce magic damage too. I find magic damage being any tanks weak spot at the moment. That being said , stone skin gose a long way, relativly low MP cost and fairl fast cast rate. However if we got an ability that had a 60 second cool down, and damage deflection that was based off of vit and or def stats , that worked for magic and physical damage, and was instant cast, not only would that not OP the job but would certainly make tanking mobs like Batrall, Ifrit , Chimera, or any boss that casts magic DD spells, less of a threat. I am certainly not one who wants to see this game go the way of WoW or FFXI , where everything is in super easy mode, but for me, magic damage deflection should be on any tanks pallet. Glad to see they are upping the enmity materia, not that it was realy an issue before but at least this way its more controllable. And block rate materia looks good too. some good things to come , cant wait
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