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Thread: Paladin Updates

  1. #401
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SwordCoheir View Post
    Lets not forget Vengance gives WAR a 50% damage reduction damage return for 15 seconds, and Rampage gives them retarded amounts of self healing capability that work with AoEs.
    Hi Sword,

    Great point as well. I hope further improvements are coming down the pipeline (and soon), before the player base gets it stuck in their mindset (and forms long-standing prejudices) that "Paladins suck."
    (1)

  2. #402
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    For all our sakes, I hope so too.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #403
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    where is the fraps on PLD tanking Coincounter???
    (0)
    Aion Zwei - Masamune

  4. #404
    Player
    kro's Avatar
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    Mar 2011
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    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiara View Post
    It's a good question: What *would* a standout Defensive change be to make Paladin desirable again?
    Make Holy Succor instant cast.

    Long casting times and cast interruption do not go hand-in-hand when tanking multiple mobs is common and dodging attacks is a necessity. If I could Flash a group of mobs and reliably heal myself or others, then PLD would actually be capable of sustaining hate on multiple targets to some extent. If it didn't take 3-4 seconds including cast time and animation lock to heal myself, then maybe I could actually heal faster than the WHM while being free to dodge attacks afterwards.

    Have Divine Veil enable PLDs to block a percentage of magical damage dealt.

    Enabling Divine Veil to aid in magic damage reduction would put PLD on better footing as the "mitigation tank." The regen effect of Divine Veil is interesting in that it doesn't affect the PLD itself. Why doesn't the person who needs it most get it? They should make it affect the PLD as well or scrap it altogether in favor of magical damage reduction instead.

    Allow parry even with a shield equipped.

    As it stands, having a shield is just a substitute for parrying. Being able to do both would give PLD another edge in damage reduction. It doesn't make sense that equipping a shield prevents you from being able to parry. Also, having a Foresight that actually works would be a big boost. This would make up for not being able to equip Featherfoot.

    Would PLD be desirable over WAR even with the above changes? Probably not. But until they make changes to the extent of the effect dlvl has on everything, I think these changes would make PLD significantly more stable as a tank without requiring a massive overhaul of the system.
    (5)

  5. #405
    Player
    Gunslinger's Avatar
    Join Date
    Oct 2011
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    36
    Character
    Gunslinger Bismarck
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aion View Post
    where is the fraps on PLD tanking Coincounter???
    Did this the other day and we got him to 1/4HP remaining with minimal problems straight-tanking, then he did 4-100tonz in a row and I got one-shotted because all my blocking abilities were down :].

    For those with suggestions or ideas, may want to post it in this other thread: http://forum.square-enix.com/ffxiv/t...tments-PLD-WAR
    (0)

  6. #406
    Player
    Kiara's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kro View Post
    Make Holy Succor instant cast.

    Long casting times and cast interruption do not go hand-in-hand when tanking multiple mobs is common and dodging attacks is a necessity. If I could Flash a group of mobs and reliably heal myself or others, then PLD would actually be capable of sustaining hate on multiple targets to some extent. If it didn't take 3-4 seconds including cast time and animation lock to heal myself, then maybe I could actually heal faster than the WHM while being free to dodge attacks afterwards.

    Have Divine Veil enable PLDs to block a percentage of magical damage dealt.

    Enabling Divine Veil to aid in magic damage reduction would put PLD on better footing as the "mitigation tank." The regen effect of Divine Veil is interesting in that it doesn't affect the PLD itself. Why doesn't the person who needs it most get it? They should make it affect the PLD as well or scrap it altogether in favor of magical damage reduction instead.

    Allow parry even with a shield equipped.

    As it stands, having a shield is just a substitute for parrying. Being able to do both would give PLD another edge in damage reduction. It doesn't make sense that equipping a shield prevents you from being able to parry. Also, having a Foresight that actually works would be a big boost. This would make up for not being able to equip Featherfoot.

    Would PLD be desirable over WAR even with the above changes? Probably not. But until they make changes to the extent of the effect dlvl has on everything, I think these changes would make PLD significantly more stable as a tank without requiring a massive overhaul of the system.
    Hi Tsubaki,

    Some excellent suggestions.

    If Holy Succor was instant (like Second Wind), that would certainly make Paladin much more effective.

    And I've been asking for a Magic Defense type of ability or trait as well. That would give Paladins some type of unique characteristic.

    Re: Parry - Definitely! I was floored (and disappointed) when Square & Yoshida-san removed Parry from Gladiator, just because they equipped a Shield. I suppose if they actually fixed Blocking Rates & Damage from Blocking in general, it might be fine, but allowing Parrying as well (again) would help things also.
    (1)
    Last edited by Kiara; 04-10-2012 at 12:36 AM.

  7. #407
    Player
    jwang's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Make Outmanuever restore more MP. Even if it will give GLA more MP, that doesn't matter since his casts are still limited by spell CD timer. Also increase the rate it blocks so that we don't have to couple it with Divine Veil for it to do anything.

    Make Aegis Boon have a duration and lower amount healed, like Outmaneuver.

    Make it so that shield blocks prevents interruption.

    Make it so that Divine Veil regen effect doesn't require you to have someone else cure you, just healing yourself can trigger it.

    Lower the MP cost of Holy Succor so that it doesn't eat up 50% of your MP each cast.
    (2)
    Last edited by jwang; 04-12-2012 at 06:28 AM.

  8. #408
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    I like the instant cast Idea for Holy Succor, maybe some sort of Instant Stone Skin aswell. or buff Devine Veil to reduce magic damage too. I find magic damage being any tanks weak spot at the moment. That being said , stone skin gose a long way, relativly low MP cost and fairl fast cast rate. However if we got an ability that had a 60 second cool down, and damage deflection that was based off of vit and or def stats , that worked for magic and physical damage, and was instant cast, not only would that not OP the job but would certainly make tanking mobs like Batrall, Ifrit , Chimera, or any boss that casts magic DD spells, less of a threat. I am certainly not one who wants to see this game go the way of WoW or FFXI , where everything is in super easy mode, but for me, magic damage deflection should be on any tanks pallet. Glad to see they are upping the enmity materia, not that it was realy an issue before but at least this way its more controllable. And block rate materia looks good too. some good things to come , cant wait
    (0)

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